[Outdated] What Doesn't Flip Me Makes Me Stronger

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Drax The Destro... I mean The Taunter! 11 10 0 4.0

VillainTheory · 23787

Are you still busy with the age old question of Why is Gamora? - I can't help you there, but I have beaten both Expert Mutagen Formula and Expert Sinister Six first try with this deck!

The idea behind this deck is to use Jump Flip to help control the threat, and What Doesn't Kill Me to stay healthy while getting out an extra attack. It's been working beautifully.

This plays like any other regular Drax deck, except you're healthier, more in control of the threat, and ready to attack more often - thus drawing more cards with DWI Theet Mastery in addition to the extra damage.

Blade is there as an emergency chump block for cheap, but he can also convert a spare Jump Flip or What Doesn't Kill Me into 2 damage or, in a pinch, 1 THW.

Mulligan hard for upgrades Turn 1, consider staying in Alter-Ego for a second turn if the main scheme has a generous threat threshold. Mantis is the priority as usual.

While tested solo, I see no reason this deck can't fulfill the role of damage in any multiplayer group, especially 2-3 player. Replace Jump Flip for Side Step if the threat is covered by someone else to add to your defense and damage.

Good luck!

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