Card draw simulator
|None. Self-made deck here.|
|Wasp Justice - Nadia & Monica BFF||3||2||0||1.0|
|The Wasp Justice Shield Control||0||0||0||1.0|
teamcanadahockey2002 · 3571
Sharing per request from Reddit thread...
The goal of this deck is to use Wasp's G.I.R.L. power in order to shuffle copies of Meditation, Agent Coulson and especially Monica Chang back into the deck. This is one of the only ways to play Monica Chang repeatedly per deck shuffle, allowing you to get the Surveillance Teams up and running quickly. Ideally, they'll be used for playing Homeland Intervention, ideally thwarting for 6 instead of burning counters.
When you don't have Homeland in hand, you can still thwart for 3 with them, and add another 3 if you get all of your copies of the Beat Cop into play. For all of these cards Meditation is a fantastic way to pay for these, as this deck is very capable of remaining in Alter-Ego for much of the game.
If you are planning on just staying as the G.I.R.L. in the Chair for a long time, then seeing Coulson regularly for a copy of Counterintelligence is also a good play, as it'll keep threat off the scheme.
Quake is a great ally to have down and just sit there for use for Homeland or Global Logistics, and she can do damage to any minions you pick up. If cards fall in your favor and you can get Sky-Destroyer down, you can do a little more damage while in Alter-Ego
Although it depends on the player count, you really want to flip when you get to the end of a deck cycle, throwing in two copies of Pinpoint Strike to get 16 damage on the villain (or through minions if needed with overkill) as you get to the bottom of you deck.
The combo you'd really love to shoot for though is having down the Avengers Mansion - this one allows you to tutor for a card you want when you see Global Logistics. The idea is to play Logistics, search the top 4 cards of your OWN deck, and then use your card draw from Mansion to take that card. It essentially replaces the one you just gave up using Logistics, but gives you the chance to go seek out the card you want. If you have expensive cards and are staying down, maybe go find a copy of Meditation. Otherwise, hope to pull something like Coulson or Monica for the bonus you get from them if in the early game. You'll be hunting your Pinpoint Strikes when you want to finish off the villain.
Don't sleep on using Vigilante Training to throw copies of Logistics and Homeland back into your deck. Logistics allowing you to tutor can be pretty valuable after you shuffle in your two mental resources when your deck is around 4-5 cards. You'll be seeing most of those with the 4 card search, and then you can pull the one you want with Mansion.
It's actually possible to more or less keep from decking out for a few turns at the end of your deck because G.I.R.L. throws 2 cards back into the deck and Vigilante Training can throw 2 more back in. If you're willing to keep a few cards in your hand, you can make it so you never deck out.
Overall, this is probably the best pure thwarting deck I've got once you get set up. It's pretty common to thwart for 10+ per turn... 3x Beat Cops and a single Homeland Intervention will do 9 alone, and if you have remaining allies or Surveillance Teams that you didn't need to exhaust, you'll usually be sitting at 11 or 12 thwart if you need it. This allows you to flip regularly, or if in multi-player, just sit in Alter-Ego and cover all the threat. Even better in multi-player, you can use your Coulson and Chang allies to block for your teammates, getting them in your discard again quickly.
If Monica gets stuck at the bottom of your deck, it takes longer to get going, but this has pretty reasonable set up. It's pretty common for me to have the 3x Beat Cops and 3x Surveillance Teams down after about 4-5 turns. Once you get to this state, threat just isn't an issue.
For different cards, depending on the scenario, Fury and Under Surveillance are less useful in multiplayer, but Spiderman yellow ally becomes amazing. Try using him against the Sinister Six to remove 3 per player plus Spiderman's thwart on the escaping side scheme. Then block with him, and shuffle him back in again for huge burst thwarting.