Card draw simulator
|None. Self-made deck here.|
|Ironheart - Regroup Champion Bounce||0||0||0||1.0|
|Ironheart- Clearing the area with Nova||0||0||0||1.0|
|Ironheart - Bounce||1||1||0||1.0|
|Ironheart Card Draw Engine||0||0||0||1.0|
Moby · 3717
Mutant Genisis Update: +1 Beast -1 Any other ally
Play Moon Girl, using 3 Mental Resources (easy to do in this deck), and draw 3 cards. Put down a Regroup, let her eat a villain attack, and then play her again next turn. Chances are pretty good you could have another Regroup and keep chaining these turns together.
Each other ally in this deck can be used in a similar blink strategy. Rapid Response is also great to have, though it only works with a portion of allies (no Moongirl or White Tiger). Vivian can blank nuisance cards for a turn, even the Infinity Gauntlet. Maria Hill and Squirrel Girl are leadership staples, and will only get better - have you seen villains from Mutant Genesis? Every single one comes with tough.
Go All Out
But another reason Ironheart is a great shell for this leadership deck is because of her high stats, which can lead to an 8 damage Go All Out. Granted, by the time you are in Version 3, you can probably make short work of the villain and won't even need the Go All Out - but whats the fun of that? We like big numbers, we like fun. And using it in earlier Versions can still one shot any minion and do a chunk of damage to the villain.
One tricky part of this deck is the use of Band Together; the wilds are useful for Moongirl, but since you are bouncing allies most turns you will have to sequence your plays to get its full effect. That's why I like Rapid Response, because certain allies you want to keep on the board until you can get a Regroup or Rapid Response (Hawkeye, Maria, Squirrel Girl), and also to draw from Strength In Numbers. You can swap this out but I have found it useful.