Thwart, Heal, Repeat! (Multiplayer Vision)

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Dyricos · 8

Do you want to remove massive amounts of threat? Do you want to do that multiple times a round? Do you want to heal a ton and prevent damage without defending or flipping down? Then boy do I have the deck for you.

Introducing my justice Vision. Since all of Vision's events are super powers Deft Focus is a must have to play his events, but his events are just the cherry on top for this build. This build plays around the fact that Vision can thwart in Intangible form making him already one of the bulkiest thwarters in the game being able to prevent 2 damage without exhausting; but with cards like Reboot or Making an Entrance even if the villain is able to deal damage past your intangibility then you can heal it right up.

Vision can also increase his thwart potential even higher with cards like Civic Duty, Heroic Intuition, and Making an Entrance to thwart off those more difficult schemes. Also when it's time for you to go into Dense Form to deal damage you can pop those Civic Duty and play a Making an Entrance to thwart for 8 and then play Brains Over Brawn to deal 8 damage and while in Dense Form may as well play other damage cards since this build has you mainly in intangible form focusing threat.

This build is also great at readying Vision with cards like Reboot Justice Served, or Ready to Rumble so he can continuously thwart when intangible, can attack if dense, or if forced to defend in dense has ways of readying himself.

This Vision build is one of my favorites and if you love seeing the threat disappear as you prevent and heal yourself then I'd recommend trying this build. The flaw of this build is that it is mainly threat focused so when building up Vision early on he will not be able to help with damage so a designated damage dealer is recommended as a partner since this build only does burst turns of damage when needed or in a damage hand. However, in a pinch he can do 10-20+ damage in one turn. This is one of my favorite builds in multiplayer as a justice player and I hope you can enjoy it as much as me!

4 comments

Jun 13, 2022 journeyman2 · 25155

Brains Over Brawn doesn’t work with Making an Entrance unfortunately. Making an Entrance states that the +2 only lasts for that thwart and Brains Over Brawn uses your hero’s thwart stat. BoB for 6 with Civic Duty and Heroic Intuition is a cool combo though!

Jun 14, 2022 Frenky_fisher · 9

I don't think u can Brains Over Brawn in Intangible since it is an attack event

Jun 14, 2022 journeyman2 · 25155

@Frenky_fisher to be fair, in the write-up the author mentions switching to dense form first

Aug 01, 2022 Dyricos · 8

@Frenky_fisher Ya Brains over Brawn is only there for when you do have those large thwart turns and feel comfortable enough to be in Dense Form. The main thing this deck does is stay in intangible and thwart! Also @journeyman2 I've read it the whole BoB and Making an Entrance combo as dealing damage = to how much your hero thwarted, but your understanding also make sense. Is that the official ruling of BoB?