Biblically-Accurate Angel

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Jacinto · 15

This deck relies on throwing down lots of aerial thwarting events, shuffling those events back into your deck, and utilizing heavy card draw to keep running those events over and over.

Top priorities are to get out 1-2 supports early. If you can mulligan into Worthington Industries or Moira MacTaggert turn 1, you’re going to be ahead of the curve. If not, you will still be fine.

With so many great alter-ego actions available, I’m typically flipping down every other turn to take advantage of the extra card draw those supports provide. The extra three cards provided by flipping down (hand size, Moira, Worthington Ind.) are more than worth letting the villain scheme. And if threat is looking dicey, or too many other players at your table also want to flip down, you can flip down, take advantage of alter-ego abilities and actions, then use Metamorphosis to jump back up and remove threat at the same time.

The prime card to shuffle back into the deck with Worthington Industries is Yaw and Roll. Three threat at a cost of one resource is fantastic, especially when paired with Angel of Life & Avian Anatomy. Now you’re essentially removing six threat for a cost of one resource.

Another thing I love about this deck is that Angel can swap from thwarting to attacking when the time is right, thanks to his multiple forms and the versatility provided by Adaptive Plumage. That card basically allows Angel to have four aerial thwarting events and four aerial attacking events in his deck, before getting to aspect cards. As the game-end approaches, you can swap from shuffling thwart events into the deck with Worthington Industries to shuffling in Razor Dive.

Cannonball is the only priority ally. He is a free two thwart or two attack every round, provided you have a couple aerial cards in hand (and you almost always will). The other allies are there if the circumstances work out. If there's no threat to deal with, and I have one in hand, I'll drop it down.

With so many great support cards in deck, Build Support is the PSS of choice. I also included Superpower Training as a means to get out Techno-Organic Wings, but that's not quite as important as his cost-reducing supports.

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