Card draw simulator
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None. Self-made deck here. |
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None yet |
neopolii · 1
DECK SUMMARY
High 1 turn damage potential, with good threat reduction capabilities. Takes a few turns to setup the board before Iron Man can do anything.
Deck focuses around setting up Iron Man's TECH upgrades, then cycling through the rest of the deck to bring out allies consistently for their effects and to find the ATTACK event cards.
Works in both solo and multiplayer games.
HERO CARD SYNERGY
Uses as many cards as possible for a possible 11 damage Repulsor Blast. Also uses cards that activate when milled for extra synergy.
AERIAL trait from Rocket Boots allows us to use Supersonic Punch for 8 damage instead of 4. cards are also included to help pay for the Rocket Boots resource costs whilst being useful for Repulsor Blast milling.
Pepper Potts lets the deck utilize higher cost cards by adding extra resources every turn.
Stark Tower can take back TECH cards discarded by Repulsor Blast or the Alter-Ego ability.
STRATEGY
Mulligan for TECH cards, and stay in Alter-Ego form until the next turn to have a higher hand size. Hard mulligan for Arc Reactor and Mark V Helmet if the villain or players needs more thwarting capabilities.
Iron Man should spend his basic action doing the THWART event, as his ATTACK stat is very low. Combine with Mark V Armor to reduce 4 threat per turn. Mark V Helmet adds a free 1 threat reduction every turn, and Keep Them Busy can be primed and used to reduce main scheme threat it an emergency.
OTK the enemy's second phase by using multiple Repulsor Blast and Supersonic Punch with the Rocket Boots equipped. Keep Up the Pressure can help add help search for these ATTACK cards. Setting up 2 Tac Team cards prior to the OTK can also add up to 4 extra damage. Pepper Potts, Quincarrier and Digging Deep will help to pay for the resource costs during the attack.
White Fox and Digging Deep is used in combination with Repulsor Blast to increase damage as they are both cards, and to also develop the board at the same time. White Fox can also trigger from the Alter-Ego ability.
Use Angela to negate the "when revealed" effects of minions in the encounter deck. Sunfire can help deal with villain attachments. Throg can block up to two hits if played correctly. These allies should be used every turn to either to damage or block, as their effects only activate once. This also makes space for the other allies in the deck.
Boom Boom can be used to clear out minions and help deliver high damage for an OTK. Lie in Wait, Tac Team and War Machine can also clear the boards of low hp minions effectively.