Doctor Strange - Leadership - Invocation Control! (incl. Haw

Card draw simulator

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Derived from
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DarthColejoy · 72

This is my upgrade on Dr Strange Leadership. Originally my deck was using allies to exhaust with Strength In Numbers. But these new cards that came in the Hawkeye.

This deck is around 2 things - readying Wong to be able to cycle to the spells you want and to ready Doctor Strange.

For Wong - you want to use either Get Ready or get him a Sky Cycle - you also need to give him the Honorary Avenger to play it. With either of these it allows you to use Wong's action at least twice a turn. That means you are cycling 2 out of the 5 invocation deck cards each turn. Meaning you can get to what you want.

With Doctor Strange you want to use Earth's Mightiest Heroes to exhaust the myriad of Avenger allies in the deck. I have only included the 2 and 3 cost as they are a mix of chump blockers, when played effects and using to exhaust. There are a couple of Make the Call and Rapid Response so you can bring them back when needed and use their when played effects.

If yuo can get Doctor Strange with his Cloak of Levitation and then play an Earth's Mightiest Heroes then yuo are having him able to play 2 or 3 spells a turn. Between him playing 2-3 spells and Wong cycling 1-2 spells then you are going through your invocation deck almost every turn and playing what you want when you want.

If you are going through your invocation deck every turn then it means you are almost guaranteed to play Winds of Watoomb once a turn (maybe twice if you draw a Master of the Mystic Arts) then you are getting 9 cards in your hand (assuming you get The Sorcerer Supreme in play as well) - that's a lot of spells and choice every turn.

Love to hear people's thoughts and comments.

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