Ozempic 2 the return of the Wegovy

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Ozempic 2 Return of the Wegovy. 0 0 0 3.0

NotParadox · 51

Black Panther found some Ozempic and is getting THIN!!!

This deck is a 1-trick-pony and will play the same basically everytime. The goal is to thin the deck so the only cards left are Wakanda Forever!, Taunts, Ancestral Knowledge and Vibranium. That means 75% of your deck is going to be on the board or removed from game.

Early Game: Look for Tactical Genius or Panther Claws first if you either need to deal with schemes or minions first. Wakanda Forever! is efficient even with just 1 piece of armor, but you don't want to overuse it as the goal of this deck is lategame. Focus on playing all your upgrades and supports except Symbiote Suit. Don't cast taunt until you are fully setup. Try to get ramp and draw stuff out first, feel free to use Shuri and Iceman liberally as they are good at speeding up your strategy or slowing down the enemies.

Mid Game: Don't dump your hand every round, try to play we don't want to have to deck out too much until we are fully setup. Try not to overpay on things the goal is to play 1-3 upgrade/supports per turn. Don't get greedy unless your team is really setup. This deck gets strong around midgame because even though the combo isn't setup perfectly yet, 3 pieces of armor on BP still slaps. Your BP upgrades and early Wakandas are good at clearing minions and adding Hard to Ignore makes it easier to keep threats down.

Late Game: Late game is when you are down to 10-15 cards in deck+discard. You can now play Taunts. The goal is to cast Wakanda Forever! 4-6 times per turn. Assuming 11 cards left in deck drawing 5, Atlas Bear 1 Avengers Mansion 1 Unflappable 1 you have potential of 8 cards to cast 4-5 Wakanda Forever!s. One Taunt will draw the rest of the cards from your deck to hand and deck you out. If you can end the game you can wakanda and taunt to get back wakanda and taunt several times. You will likely need to burn some of your Enhanced ramp cards to pay for Wakandas and Taunts, but you can always recast them with Vibraniums that you will likely draw too many of.

Playing safe gives you 3-5 Wakandas per turn, going all out you can get upward of 10 but you will deck out probably 4-5 times so it better end the game.

Extra info:

This deck is still in testing (I am newer to the game as well so I am still learning.) Cards I am testing but will probably remove to keep to 40 cards in deck.

Tenacity (seeing how valuable potentially blocking multiple taunts would be lategame.)

Change of Fortune (only 1 retaliate, 2 with electrostatic armor and I have to use block on a minion instead of the villain).

Med Team this is mainly a combo with Atlas Bear and some early healing to get through midgame.

Iceman (not currently in the deck, but it has really good value of freezing minions so I have an extra turn to kill them with random damage from Wakanda).

Hard to Ignore (this was a suggestion from a friend as a good early drop to thin the deck and keep schemes under control)

Symbiote Suit (I still think this is good for this deck, it draws one more card, gives one more defense and 10 health makes it so you can taunt more in a finisher move, but currently not running in the deck.)

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