Dum Dum Du a Lot

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

mo.co · 1

This deck revolves around using recursion elements to play high-cost/high-impact allies like Dum Dum Dugan, Melinda May and Nick Fury. We will be working to build out high-impact board states, then utilize Mission Planning to coast to victory.

We'll be focusing on getting out as many S.H.I.E.L.D support and allies that we can to maximize Dum Dum's ability. Leo and Jemma both feature in the deck as a means of keeping James rich and well stocked with toys to play with in hero form. In the late game after War Machine is built out, these two still work as part of the engine by keeping Dum Dum online. The one copy of Reinforced Suit serves both as an additional target for Leo and as way to keep Dum Dum or any other high value ally on the table for longer.

This deck doesn't have any kind of confuse capabilities, so flipping down will be higher risk but nonetheless very necessary. We have a lot of cards to get to the table and will need to be leveraging our higher hand size (and access to Meditation) in alter-ego to make it happen. Agents of S.H.I.E.L.D. helps us deal with pesky Advances/Dark Designs while in AE.

Cards I'm considering:

  • Mockingbird: Tried to stay away from status effects, but from a trait standpoint she'd be a great addition to the deck.
  • Agent 13: This omission is more due to a collection deficiency than anything else.
  • Sky-Destroyer: Another way to deal damage and increase the impact of a large portion of the deck. Kinda pricy for what it is, but also offers a consistent target to exhaust for Dum Dum.

Cards on the chopping block:

  • The Circe: It's new, it's shiny, I wanna play it. Doesn't mean it'll be here if I make updates to the list. In my games so far, it's been a huge help for closing out games/setting up massive swing turns.
  • Victoria Hand: Hasn't played a pivotal role yet, but is flexible and could get an extra activation out of Dum Dum in the late game using Command Team. Considering replacing her with Cyclops as a finisher.
  • Make the Call: Might reduce this to a one-of rather than two copies. Doesn't fit the true aim of the deck, but does help with dead hands (which are admittedly rare).
0 comments