THWIPped.

Card draw simulator

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haxxanova · 13

TWHIPped.

Spider-Man is a great all-arounder, a real Mario of the MCLCG. This deck is fairly aggro heavy, favoring the stun-kit of Drop Kick//Press the Advantage, and due to Spidey not really having to exhaust to benefit from his hero ability, we abuse the Earth's Mightiest Heroes/Avenger combo as well to double-triple attack/threat clean.

Also in here is an engine more geared toward your punchy resources:

  • Drop Kick, duh.

  • Jarnbjorn allows you to turn excess economy into damage. Don't sleep on this guy. Drops for 1. So many applications. 2 minions at once. Toughness cards, pfft. Shines late game.

  • Combat Training helps fuel Spidey's attack, since you'll want to untap multiple times on a turn.

Avengers pack the line-up simply to be chump blockers to allow Spidey to do his thing, activating EMH. This especially goes for ol' Hulk, whom no-one really wants to smash, like, ever. Fantastic blocker, though, that one.

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