Cyberdyne Systems - Mutant Division: The X-Terminator

Card draw simulator

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NickE81 · 168

"I need your clothes, your boots and your motorcycle"

Or something like that.

Be warned, this is a very silly deck. But you know what, it might just work. Probably better in multiplayer as there's very little threat removal here.

Anyway, on we go.

"The 12-gauge auto-loader. The .45 long slide, with laser sighting. Phased plasma rifle in the 40-watt range. The Uzi nine millimeter."

Bishop has a gun too. A nice gun. Let's give him more guns. Let's give him ALL the guns.

3 x Hand Cannon 2 x Plasma Pistol and Jarnbjornfor good measure.

Yep. That should do it.

Given this veritable feast of assorted arsenal, we can make use of Firepower, Fusillade and Mean Swing.

And since we're not planning on using basic attacks too often, let's buff up his basic ATK stat-line with Combat Training and 3 x Brute Force. If you can hold out long enough, Mean Swing will do 9 damage.

Other than that, X-Gene is in to reduce his own card cost and The X-Jet for general use. You could probably get away without them both though.

Will all the attacks come off? No, probably not. But this is quite silly but hopefully, very fun. Isn't that the point - fun?

Good luck being on the other end of this one, Mr Schwarzenegger. We will be waiting.

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