Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
dthz · 70
This is a cut down version of my other deck (https://marvelcdb.com/deck/view/1104703?deck_name=The%20Amazing%20Spider-Man).
Let's break it down.
Peter's alter-ego generates 1 resources. This should help put out either Avengers Mansion, Web-Shooter, Ingenuity or Aunt May.
Heck, even Ready for a Fight isn't a bad shout. Remember, Aunt May is probably one of the best cards in the game and if you can change form to Alter-Ego, gain advantage of your 6 card hand size and still defend against a Villain Attack by using Ready for a Fight (which will also net you an additional card!), this is a great start to your next turn.
In terms of card draw, Spider-man's inherent ability Spider Sense draws you a card every time you are attacked by the Villain.
Unflappable is an additional card and Defensive Energy also will allow you draw a card from playing any of "I Can Do This All Day", Desperate Defense or Never Back Down. And of course, Avengers Mansion.
I've seen the argument that Mansion is too expensive but I saw 1 additional card for the rest of the game for basically 1 hand of inactivity is a very good trade, especially in a Spider-man deck. And since you're defending to offend, it actually works out well.
So what are the tactics with this deck aside from defending and drawing cards?
Simple: you want to shut down the Villain as much as possible.
Webbed Up therefore is your other go-to card. Did you know that you can either play Webbed Up on a stunned Villain or stun a Webbed Up Villain and that will shut them down for 3 attacks (Stun 1 -> prevents attack 1, then Webbed Up -> prevents attack 2, which drops a Stun -> preventing attack 3).
This one card can do so much heavy lifting.
Armored Vest and Defensive Conditioning gives Spidey an inherent Defense 5!
In terms of Allies, Black Cat is part of your hero kit but she's pretty good. She doesn't incur consequential damage to Attack, so she is a free 1 damage for the rest of the game.
Black Widow is your emergency "get out of jail" to cancel a devastating encounter card. Between her and Enhanced Spider-Sense, you should be able to mitigate the game ending events.
Iron Fist lays down stuns. Stun + Webbed Up = Goodness.
Jocasta will get you Backflip back into play. Its literally one of the best cards in the entire game.
Spider-Tracer isn't very good but if you've got a spare resource and a minion in play, its not the worst move.