Wonder Man In This Economy?!?!

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RagingBull888 · 92

IN THIS ECONOMY?!?!

I figured most folks would be trying to make decks that have the best cards from the wide range of their collections. I took a different approach and decided to see what I could whip up while keeping costs down. For the budget minded among you, this deck only requires one additional set of cards; those cards being from Civil War. This of course assumes you have the core set. Wonder Man comes as a Justice deck but Ionic Physiology just screams out to have him do stuff in Aggression. You are going to be playing a lot of events with Energy on them to increase his attack level and heal a point of damage off of him. With that being the key driver of his game play, how far can you go in having Simon hit for a ton?

CIVIL WAR FOR FUN AND PROFIT

Wonder Man's precon kit has Heroic Conditioning, an upgrade that gives the hero +1 THW and +3 HP. So, in order to get that sort of effect on ATK, you need to get Civil War, which has Aggressive Conditioning (+1 ATK and +3 HP). Now add in Combat Training from the Core Set and suddenly you can see where Wonder Man is able to swing an attack for +6 after build out. But, if you use his basic attack, Ionic Physiology discards those tucked events and suddenly he is down to a slightly less impressive +3. Ah, but Wonder Man came prepared for this as he has 3 copies of Starstruck, a card that lets him leverage his ATK for a mere 1 resource. If you overpay for it using an Energy resource, you get to stun the enemy as well. I would be star struck too if I could pay 2 effective resources to do 6 damage. But wait, how can I get even more out of that beefy ATK stat without having to drop down to +3? Well, Wonder Man came prepared with a new card called Unified Strike, a Leadership Event with a printed Energy resource. It allows you to exhaust your hero to add your basic power to an ally whenever that ally uses their basic power. That seems decent enough but the cherry on top of this sundae is that your ally doesn't take consequential damage for the attack. Wow indeed Wonder Man. Where can I go to sign up some allies for this sort of fun?

AVENGERS ASSEMBLE

As it turns out, Wonder Man has some nice allies to put into the deck that were waiting for him back in Civil War. Your new best friend is likely to be Two-Gun Kid as he can attack up to 2 enemies with a single activation. With a fully built Wonder Man, that's a lofty 8 damage to 2 separate enemies and no consequential damage if you use a Unified Strike. A few other nice Avengers were in Civil War as well. Spider-Girl is there for a nice cheap ally to stun and confuse a minion while potentially doing a quick chump block. Yellow Jacket allows you to search the top 5 cards of your deck for an upgrade and add it to your hand. That can come in handy early on to find the Aggression Upgrades or something from Wonder Man's kit. Iron Lad is great to leverage the stats of your allies while they hang around waiting for you to pull a Unified Strike. Hulk is there to be a big body and to help Iron Lad hit things for 4. You're an Avenger so why not play Avengers Mansion to get that all important extra card in order to build out faster. I left Jarvis in there because you'll probably be flipping down a decent amount in order to get the best value out of his #Signature Sunglasses and #Wonder Fans. Wonder Man can thwart rather well with Active Altruism and Everywhere All at Once so flip downs won't be as painful.

GO GET THOSE CARDS

Helicarrieris doing the work by making it even easier to overpay for your important events. While most of your stuff is 2 resources and under, I still put all three of the Double Resource cards in there in order to hopefully set up faster. Assess the Situation is a card that helps set up bigger things in case you have a bit of a squishy play in the build up. Last but not least, Bombs Away allows Wonder Man to do some wide board damage while also having an energy resource; that means it can be tucked. Wonder Man wants to go big and then go home so build him out and then swing for the fences.

LAST BUT NOT LEAST

The final reason for getting Civil War is for a little bit of comic lore. Wonder Man was originally introduced as a nemesis to Iron Man. Now, thanks to Civil War and this hero pack, you can have Wonder Man fighting Iron Man just like in the good old days. Nothing like a little thematic fun with your newest hero in Marvel Champions.

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