Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Tongar · 1
This is an alter-ego deck. You will very rarely flip up to hero. This is a heavy build-out deck, so expect to dig in and play a long game.
Your keys are Under Surveillance and Disguise. You will likely want to mulligan hard for these two, especially Under Surveillance. I’ve included two copies, just so we will be able to get headroom on the main scheme early.
The main tools of the deck are Beat Cop and Followed. Once you’re built-out, you will object to one threat, Beat Cop three threat and use Disguise plus Superhuman Law Division for four more. As long as you have Under Surveillance up, providing you some space, then there’s really not much that can happen to you. If you need to remove mitigate more than 8 threat on a turn, use a Surveillance Team, or three. Every now and then, some scenarios will hit you in AE with some ping damage, but that’s not a problem for Jennifer because she can actually leverage those by flipping up to Hero form late-game for a big Gamma Slam to end things.
Quake is almost broken in this deck. Daisy understands Jennifer, and they work together to whittle down annoying minions. If a minion has a high scheme and/or a really high health bar, then you spend a Beat Cop to get rid of them.
The Raft is also borderline broken in this deck. You will leave that out and jail the minions who cause the worst problems. It’s unbelievable that this card isn’t restricted to only non-elite minions, but it is what it is.
Counterintelligence and Informant are both just utilities to prevent losses. Thin your deck by playing them, and then save them for an unfortunate Advance, bad string of boost icons or similar situation. Side schemes are a feature not a bug, because you’re often almost ‘stuck’ with too much thwart.
If you get a bad/dead hand (which will happen because the phrase “Hero Action” is basically poison to you), then you can often dump it with Legal Practice. The main problem people usually have with this card is that it comes at inopportune times. But, for Jennifer, that’s not a bug, that’s a feature.
One of the other strange things is that you can often let villain attachments just hang around indefinitely because they don’t threaten you. You will want to burn resources to get rid of the +scheme ones, but the majority of them are attack-based and/or do things like retaliate or provide stalwart/steady, which isn’t an issue for you. Conversely, removing these attachments is the other thing you can do with a dead hand, if you don’t draw Legal Practice.
You will likely want to play Superhuman Strength and Focused Rage, but they’re low priority. You will want them for the Gamma Slam kill, AND by getting them out of your deck, you thin down to just the allies and other dead cards in your kit.
Enjoy Jennifer Walters, attorney at law, justice warrior by night and day. Let me know what you think.
Thanks!