Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
hyperion · 2
The number one complaint I hear about Spectrum is that you can sometimes get caught in the wrong form, and while I think the problem tends to be overblown, I admit that it does happen. So, to fix it, we're going to hedge harder than the Scottish countryside to make sure we've always got a way to make some progress.
Our best tool for the job is The Best Offense... which lets us turn our defense into whatever the heck we want. Prune a minion. Trim a side scheme. Just shove a big, green stick straight up the villain's...you get it. All of the sudden, every turn you're caught in Pulsar form could potentially be the turn you make your biggest plays.
As a side effect of building defense, you're going to have a lot of leeway to let your hero events do some work instead of your activations, and this deck has a comfortable economy to make sure that you can reliably fire them off. And there's a surprising amount of healing available considering how much we love to be in Pulsar form. Just make sure to keep the Quincarrier in reserve if you're holding a What Doesn't Kill Me, since we have very few physical resources.
Soaring Acrobatics is here to fill in on those turns where we don't draw The Best Offense.... It means, at minimum, we'll attack or thwart like a regular hero instead of a glorified ally. You can clear Specialized Training to bolster whatever stat makes the most sense given the board state or encounter. Defense Specialist fits our game plan the best, but if you're staring down a board of minions it might make more sense to grab Combat Specialist to help you stabilize. The name of the game is hedging, after all.
Our allies are just here for some value, but Patriot is especially useful for absorbing attacks on turns where we can't get to Pulsar form. Again, hedging. Yellow Jacket is here to fish for The Best Offense....
That said, this deck could easily convert to a Ronin deck. But, I mean, what isn't a Ronin deck these days? Anyway, all you do is drop the allies, add Ronin, Stand Alone, and then adjust your Ever Vigilant, What Doesn't Kill Me, and Army of One count to taste. More readies, more DEF, more incidental damage, and, yeah, Ronin stuff.
But I've been having a blast with this deck as it is. It seems to really smooth out Spectrum's game which lets her shine like she was meant to. It's not fast, but it is reliable like a good hedge ought to be.