Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
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| None yet |
TeleportingKnight · 463
Our diplomats - Echo, Deadpool and Bishop - What could go wrong?
Goal - get to the point where you can play Gunboat Diplomacy every turn for...
- 6 points of damage distributed among enemies
- 5 thwarts distributed among schemes
- heal 1 damage from Echo.
Needed cards to play....
- Deadpool
- Bishop
- Muscle Memory
- Gunboat Diplomacy in hand or tucked. This does 4 damage and 4 thwart.
- Mission Training on Bishop increases damage and thwart to 5 each with Gunboat Diplomacy
- Improvisation (not necessary for the loop but adds a bonus damage and the heal)
- Sense of Justice or American Sign Language - (Not necessary for the loop but it does pay for Gunboat Diplomacy when it comes back to your hand).
The loop....
- Play Gunboat Diplomacy (exhausting Deadpool and Bishop.
- Tuck Gunboat Diplomacy.
- Next round, exhaust Muscle Memory and pull Gunboat Diplomacy out from being tucked and add to hand.
- repeat.
Assess the Situation helps to burn through our deck to find our needed cards. With Study the Tape and Photographic Reflexes hand sizes can get large. Several time I've had 9 cards in hero form.
Superpower Training helps to bring in one of the more expensive upgrades.
Game Time lets you ready Bishop after Gunboat Diplomacy exhausts him so that he can use his attack with those energy counters.
Love the concept. I’ll probably make a few tweaks but I’ll definitely give this a try.