Napalm Attack

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Napalm Attack v2 1 1 0 1.0

Asraelh · 13

INTRO

I've seen a lot of Rocket decks but I don't think any of them boosted Rocket's ability to do excessive damage.

Rocket has unique capabilities that allow it to do 2 things at the same time. The first thing that should be clear is that Rocket does not attack normally. They attack his weapons, events and supports. Rocket thwarts the plans.

Rocket is able to remove 3 threats from a plan (Thruster Boots) and deploy a huge arsenal of weapons on the table. Only 2 restricted weapons for now (special mention to #Side Holster from Venom's Pack) Particle Cannon and Rocket Launcher. The Rocket's Pistol only if any of the previous weapons are not on the table and we can only have 2. The Tac Team will get us out of some trouble early and allow us to late game to adjust the damage enough to perform the combo of excessive damage.

Once we have Follow Through and Martial Prowess on the table, the fun begins.

MIDDLE GAME

The Tac Team will get us out of some trouble early and will allow us to adjust the late game damage enough to perform the excessive damage combo. If we leave an enemy at 1 life, we will be able to perform a Relentless Assault (overkill) to deal 7 damage to the villain and heal 7 damage with Moment of Triumph or remove 8 threat from the main plan with Into the Fray (overkill embedded only for thwart).

This deck is capable of eliminating any type of life on the galaxy but it has a weakness. Rocket is weak at defending. Do not let us defend with him, only remove threat. To protect him we will help our friends Groot and Hulk to tank the villain. Tigra will help us by holding if we have more than one enemy in play and Brawn can attack and remove threat at the same time, but above all he has a lot of life.

In case of receiving a lot of damage with Rocket we have "You'll Pay for That!" that allows us to take a break the next turn, restore us as alterego and discard the Battery Pack with "Tinkering" that we have exhausted to draw 2 more cards. This deck is a bit expensive but most of the cards will be used on demand and the rest will be used as resources. In addition, with excessive damage Rocket "Murdered You!" allows us to draw another card.

NAPALM FINAL ATTACK

In a desperate moment we can shoot with Particle Cannon (overkill), Rocket Launcher, Tac Team and allys and repeat our weapons with Reload. Remember the overkill attack of the Particle Cannon (It does 6 damage if the enemy is at 1 health) .

Notes: I have not added Hand Cannon because it requires using a basic attack and also takes up a place in our arsenal of restricted weapons. It is not useful for this deck. Rocket must remove threat. Do not use basic attack.

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