Card draw simulator
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None. Self-made deck here. |
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None yet |
mghouston91 · 10
Facing off against Zola w/ Legions of Hydra on Standard 2. This round we have access to 1 of the RotRS campaign condition upgrades & 1 of the tech upgrades. I am using the Emergency Teleporter to go grab Vision, normally turn 1, and start building him up. Sidearm being the most essential upgrade since it allows him to dodge Zola's retaliate. He's doing strictly damage since the Basic Thwart Upgrade gives SW the ability to control threat. Boosting Vis with the Enhanced Reflexes every turn gets him to doing 6 damage each swing and a ping damage. Reboot & Inspiring Presence help get the most out of the android while he's boosted along with the Sky Cycle. I included 1 more Reboot since it is available in AE. It's not that hard to get 3-4 activations out of him adding up to 21-28 damage! I initially started out with a bunch of cheap allies for chumps, but SW was plenty of tools in her own kit to keep her healthy (I'm looking at you Magic Shield). So I changed it up, 4 beefy allies that all pack a punch to help deal with minions/smash Zola combined with a Summoning Spell or Chaos Magic work great. I tend to not play the Summoning Spell until I've got Vision built up because there's a good chance you'll yeet away half his upgrades. I've been able to melt down Zola consistently in ~6 turns with a clean board in S2.