Angel’s Aerial Justice Gang

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
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NickE81 · 131

update and WHOOPS - went and did a double-Angel here. Better remove him!

So, onto my 3rd deck for Angel; this time for the yellow brand!

Keeping it on trend with my Protection and Aggression decks, we're keeping it Aerial based. A good range to choose from here and I have found Avian Anatomy very handy indeed, giving you a chance to double-down on a specific card.

Beginning with Upgrades; Heroic Intuition of course giving you 3 THW in Angel form. Soaring Acrobatics feels like a no-brainer in this deck, or any Aerial deck to be honest, but always handy if it comes out early.

Since Angel can draw a card after any Aerial event, I've thrown in Skilled Investigator too for some extra card draw.

Mission Training and Honorary X-Men are there to booster your allies, but you'll need Children of the Atom to make it stick.

Taking us nicely onto Supports; Utopiaoffers versatility and I opted for Team-Building Exercise over Sense of Justice. You could squeeze both into this deck but with the resources in, this seemed a little overkill and TBE gives you more options for what to use it for.

Given the number of allies here, Interrogation Room felt a low-cost, useful addition to chip away at whatever needs to be controlled and I've always thrown in Crew Quarters for essentially 2 healing when you drop down.

Given how decent his Events are, there didn't seem to need to add much here with Yaw and Roll as a cheap, very solid option.

Finally, the Allies. Cannonball looks to be a winner as you'll likely have Aerial cards in your hand and if you can boost him with an upgrade, you can keep him around for a while. Captain Britain is not an ally I typically play, maybe I've slept on him, but if you can get him cheaply enough with resource generation / supports and upgrade him, he looks to be very helpful indeed.

The remaining allies look to offer good all round board control.

And there you have it; deck 3 for Angel - done. Let me know your thoughts, I'd appreciate it.

5 comments

Jul 05, 2025 dr00 · 50320

deck looks really fun. with the trainings, have you considered Game Time?

Jul 05, 2025 NickE81 · 131

Thanks @dr00. Yeah, Game Time was in my mind and that’s a good shout. Depending on scenario, you could make it a 43 card deck or drop a couple of allies to suit. I played Klaw and didn’t need Vivian or Storm, so yeah, all good. Cannonball only took 1 consequential damage and was out nearly all game. Huge MVP.

Jul 05, 2025 CaptainUzbekistan · 1

How are you using the Angel ally? Just to pad out the Aerial cards in hand?

Jul 05, 2025 NickE81 · 131

@CaptainUzbekistan ah, oh, well now, that might be a bit of an oversight there!!! Feel free to swap him out for another!!

Jul 05, 2025 CaptainUzbekistan · 1

@NickE81 lol. No worries man! I just thought I missed a new errata that completely bust deck building wide open.