Your Team Is My Team

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

LACK OF SUBTLETY · 1960

I was in the market for a new Justice deck that would work well in 3-4 player multiplayer, providing a decent amount of threat reduction, but still do something cool. This deck has been fitting the bill.

You are going to want to stay in Restrained mode to get the best out of this deck as one of it's big cards is Brains Over Brawn. You can use Heroic Intuition and Synch to increase your THW so that you can thwart and attack for 5. More if your teammates can provide you more THW increases.

In addition, you have Even the Odds for side schemes and Infiltration for targeted threat removal. Pairing up with Infiltration you have Informant, allowing you to bring out a minion, then flip down to alter-ego and then have that minion reduce threat instead of adding it.

You can also happily flip to alter-ego when you have Psychic Manipulation in hand, as the villain will remove threat rather than add it, and you almost always have the resources to pay for it in this deck between Phoenix Force, The X-Jet and The Power of the Mind. These, plus Team-Building Exercise make the numerous Psionic cards in the deck easy to get into play.

Between Informant, Psychic Manipulation, Mind Control, Quake, Marvel Girl and Show of Empathy, your opponents become tools as often as they are obstacles.

While the deck has functioned well without him, Professor X could easily be added to it. In 2-player, you might cut the some or all of the Even the Odds cards. I don't see this deck doing well in solo as it struggles with dealing enough damage but I haven't put it to that test either.

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