Card draw simulator
Derived from | ||||
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Phoenix and the Danger Room + Cerebro Thwarting Machine | 427 | 349 | 21 | 2.0 |
Inspiration for |
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None yet |
SKiiTLEz · 1
This is my first published deck so here goes!
Built and used this deck to take on the GMW campaign on expert. My wife and I are doing this as a two player game, for context she is using X-23 agression (pretty much the out the box deck).
The goal of this deck was to create a leadership style deck using Justic aspect purely for the Psychic Manipulation card.
We have so far completed Drang expert.
My tactic was to flip down to Alter-ego as ofter as possible to make use of Cerebro and Danger Room to get allies out and have them equiped with Mission Training. This was also a great time to play Psychic Manipulation when the villain schemes.
The X-Jet, Endurance and Utopia kind of speak for them selves as to their uses.
X-Mansion was intended to be used to keep allies alive but in all honesty I didn't end up using it often and in most attempts I didn't get it out.
Pheonix has 3 THW on restrained so as long as you can take a hit you can thwart and use allies to keep threat down.
Honorary X-Men was thrown in to give me and extra hit point and mean that Professor X would ready me even in Alter-Ego.
Interested to see if anyone has any improvements they would offer.