Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Enemy Bird · 290
My new favorite way to play Gamora
I've been experimenting a lot with Warpath lately. Typically, I find him to be a novel, if not overly-rewarding puzzle. However, I've discovered he and Gamora go great together and it's my new favorite way to play her. Gamora already wants to play lots of events, with her Finesse and Precision abilities granting her extra and/or thwart for playing them in each phase. Warpath gives her more potential events to play in the villain phase and she has access to attack and thwart events in every aspect. Put these together and you have a very powerful and flexible duo.
Basic Game Plan
Get Warpath and Change of Fortune on the table, Pin Down a minion, and watch the cards just role in. "Come Get Me, Bub!" and Hard Knocks provides Gamora with a steady stream of minions to defeat and play some other cheap upgrades like her 2x Keen Instincts, or a Superpower Training to get her Sword into play. Excelsior is a 2 ER upgrade that boosts every copy of Firepower you play, and its damage effect on defense can set up for a villain-phase KO with one of your event cards.
Change of Fortune’s card draw sets her up for a great hero phase, where she can again take advantage of her Finesse and Precision abilities.
Warpath Lends an "Extra" Hand
In addition to the fun villain-phase damage and draw, Gamora gets added safety and control with this setup. Thwart cards give you a little added protection against an untimely Advance. Play a For Justice! or even a Multitasking off a Warpath trigger, when the scheme is high, and an Advance is less likely to break the scheme. The advantage of doing this after Warpath is you get to draw a new hand of cards when the villain phase begins, before the event card phase. This timing gives you a little extra space (effectively a whole extra hand) to deal with those emergencies. Same goes for pesky minions. Have Warpath block one and then use his response trigger to kill another before they activate.
Having that "extra" hand gives Gamora even more flexibility than she already has. And she has an expanded card pool on top of that. It's difficult to quantify, but this makes her turns very consistent once the shell is up. If you can't deal with an emergency on the player phase, you likely will have the tools to do so during the villain phase, before the event phase.
Multiplayer Potential?
I've only played this deck in solo, but I think this shell (Gamora, Warpath, Change of Fortune, and Pinned Down) could work really well in multiplayer. Drop Kick and Concussive Blow give Gamora the chance to drop some timely statuses on the villain phase, giving her a greater ability to control the table. Relentless Assault and Into the Fray can "block" minions from attacking your friends by removing them from the board. I'm looking forward to experimenting with this in multiplayer. Gamora is already the queen of putting out fires and this just gives her more ways (and rewards) for doing it.
Thanks for reading and I hope you give you this funky deck a try! Warpath often doesn't feel worth the steep, up-front investment, so it was fun finding a combination where he really shines.