Card draw simulator
|None. Self-made deck here.|
neothechosen · 935
*PRESS THE ADVANTAGE = SURPRISE ATTACK
I've been eager to get my hands on the Wasp hero pack. It is filled with a lot of great aggressive cards, IMO it will help aggro solo decks a lot. Tired of delay, I've tried the new cards by substituting with some of those we already have at hand (in this list, only Press the Advantage is actually played as Surprise Attack). I was looking to upgrade a few decks that I thought could use some work and this She-Hulk SPEED RUN deck did an incredible job.
I remember reading about that Captain Marvel justice speed run that cleared the campaign in 15 turns.
This is EXACTLY what this She-Hulk did, and with ease. Cleared every villain from RORS in 3 turns. It's super-agressive, super simple, super satisfying! How does it work?
Deal damage and don't care about threaths, it'll slow you down if you start thwarting. Deal damage with every opportunity instead.
Don't bother înstalling a board (no Focused Rage).
Mulligan every card you must in order to find those who help you punch, punch and punch: Surprise Attack, Skilled Strike, Earth's Mightiest Heroes if you can play an ally, Counterattack, your own One-Two Punch, Toe to Toe.
At the end of your second turn, revert back to Jennifer Walters in order to draw 6 cards and benefit from the free 2 DMG from "Do you even lift?".
AN EXAMPLE: CROSSBONES (12 HP / 14 HP)
TURN 2: only 4 cards in hand is really rough and the only reason you won't win in 2 turns. You play the Hulk, attack for 3, ready from Earth's Mightiest Heroes (exhausting Hulk), attack for 3. Revert to Jennifer Walters.
TURN 3: flip, deal 2 dmg, basic attack and win. Could have dealt way more, which only shows how strong She-Hulk would be with a larger hand size.
Move to the next. If it goes as well for you as it did for me, you'll spend more time sorting cards and building the next encounter deck than actually playing the campaign!