Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
|---|
| None yet |
gamesncardsmitch · 709
The focus of the deck is set up quickly with help from Call for Aid and begin spamming Strength in Diversity.
First turn:
- Grab Call for Aid with Maya's 'Practice Makes Perfect' ability, play it, and hopefully hit White Fox and a Digging Deep or two before grabbing Blade or Kaluu.
As soon as possible:
- Get as many allies out as possible.
- Get into play Muscle Memory by playing it or by clearing Superpower Training.
- Play Strength In Numbers and tuck it on under Echo with her 'Watch and Learn' ability so you can play it each turn using Muscle Memory.
- Get Strength in Diversity tucked under Echo to be able to target it with Photographic Reflexes.
Notes:
- In solo play with the extra card draw you see from Strength In Numbers and by targeting Strength in Diversity with Study the Tape and Photographic Reflexes you generally can play one or two Strength in Diversity a turn (some times more!) and it usually hits for 5-9 damage/threat removal.
- Using Choreography to recycle Strength in Diversity makes the decks engine run even smoother but not necessarily needed.
- Ignoring stun, confusion, guard, patrol, and retaliate with Strength in Diversity since it isn't an attack or thwart is so good it feels like cheating.
- American Sign Language is nice but getting it into play is often an unnecessary tempo hit, same for Echo's Katana in solo but it has amazing value with Strength in Diversity in multiplayer. Helicarrier is also hard to justify the initial cost and could be swapped for an additional ally. Maybe Kid Omega?
- Improvisation has no value (in solo) in this deck as there are no attack, thwart, or defense events.