Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
the_wanderer · 203
TL;DR
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A multiplayer deck where Drax does what he does best: DESTROY
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Let your teammate(s) handle thwarting. Flip to or stay in alter-ego when possible for healing and easier setup.
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Boost DEF.
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Get DWI Theet Mastery ASAP.
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Go crazy with The Best Offense..., basic attacks, readies, and taunts for powerful turns.
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I've done 9 basic attacks for 7 damage for a total of 63 damage in 1 turn and more should be possible based on drawing luck and setup.
Drax explains how he became The Destroyer....
Step 1: Know Your Role
Focus on your strengths. In a pinch, sure you can help with thwarting, but you're here to destroy, not thwart.
You can't destroy if you are destroyed yourself. Defend and heal when needed.
Step 2: Know Your Opponent
Observe the enemy and learn.
Watch their movements and learn how to counter them.
- Boost DEF with Defense Specialist (from Specialized Training), Armored Vest, Defensive Conditioning, Innate Reflexes, Ronin.
Find their weak spots you can exploit for your combos.
- Get DWI Theet Mastery ASAP. Superpower Training can help with this.
Make strategic retreats to live and come back stronger. Catch your breath and brainstorm new strategies.
- Stay in or flip down to alter ego as much as possible to draw more cards for faster setup. Vengeance counters for healing are great for survivability. ATK does not matter as much in this build, so losing vengeance counters is not a huge deal.
Prepare for the expected and the unexpected.
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Extra readies available with C.I.T.T. and Stand Alone
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More retaliate with Drax's Other Knife
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Unflappable for extra card draw when defending
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Drax's Knife for emergency ATK and primary Caught Off Guard target
Step 3: Know Your Combos... and DESTROY
Strike when you find the right opening.
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Open most combos with The Best Offense.... When set up enough, extra copies are worth keeping in hand for next turn if it looks like another turn is needed.
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If you happen to have full vengeance counters and Knife Leap, start with that to use the +5 ATK before The Best Offense... makes it so only DEF is counted.
Use what you've learned to attack again and again and again...
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Every basic attack with DWI Theet Mastery draws you a card
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Ready with "Fight Me, Coward!"
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Ready with Army of One
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Ready with Face the Past
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Ready with Leading Blow (remember you get full damage with The Best Offense... only caring about DEF and not ATK)
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Ready with C.I.T.T.
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Ready with Stand Alone with Taunt
Lure them in for an attack so you can counter accordingly.
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"Fight Me, Coward!" readies you and draws a card. At worst, you will need to exhaust to defend this, but that still gives you a vengeance counter or an extra card if those are maxed out.
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Taunt helps turn 2 cards (Taunt itself and the resource card to play it) into 3 new cards which can help give you more options to ready and gives you a vengeance counter or an extra card if those are maxed out. If you're exhausted and have Stand Alone available, this can also ready you.
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If you have Unflappable and Defense Specialist, you can get extra card draw for defending one of these attacks.
DESTROY
- Destroy your opponent using everything you learned above.
Extra Thoughts
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Mantis is still very playable when needed. Just play her at the end of your turn after playing everything else and then get rid of her ASAP (usually blocking an attack) before using cards that rely/benefit on being alone (Ronin, Stand Alone, Army of One)
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Too Stubborn to Die is actually kind of nice to get with Superpower Training if you already got DWI Theet Mastery without it. Allows you to push your luck with taunting and take hits with impunity.
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Other cards to consider adding: Ready for a Fight, Unshakable, Deft Focus. I left them off to have a tight 40-card deck to get DWI Theet Mastery ASAP.
Happy destroying and let me know how this works out if you try it!