Card draw simulator
|None. Self-made deck here.|
|Wasp: forever Ever Vigilant w/ 2 upgrades||2||1||0||2.0|
|White Anglo-Saxon Protestant||1||1||0||1.0|
|Wasp: Mazo Mejorado||0||0||0||1.0|
|Wasp - Juste Protector (Legacy) [P]||15||14||3||1.0|
|The Unstoppable Wasp||0||0||0||1.0|
DukeWellington · 4283
I read a lot of comments on forums about how dull Wasp is, especially compared with Ant-Man. Those people obviously never played my "Girl gets Goliath" deck, because that deck is shockingly fun and powerful.
The key to playing Wasp is to understand that she is absolutely nothing like Ant-Man. While Ant-Man is motivated to flip every turn by passive effects, enabling flip synergy game play, Wasp is all about her G.I.R.L. alter-ego ability and intelligence resources. When playing Ant-Man I almost never go into alter-ego mode, but with Wasp you should enter AE every chance you can get. Like, you should mulligan aggressively and shuffle 2 cards into your deck as the first action of your first turn. By the time you have less than 10 cards in your deck you'll understand how fun, unique, and powerful Wasp can be, and you'll forget all about that Ant guy.
In my first published Wasp deck it was all about recurring Goliath and Inspiring Presence for some big damage turns. The one weakness that deck kept running into was the lack of healing. Once Wasp took damage from extra attacks, etc., it was extremely difficult to regain those hit points. So, I was looking at green.
At the same time everyone is all hyped about the aerial cards from the Star-Lord pack, and I was right there with them. I was especially interested in exploring Ever Vigilant. I thought about a Captain Marvel deck or Thor deck, and I've played some decks created by others, but nothing hit me. Then, in a moment of epiphany I realized that Ever Vigilant produces an intelligence resource. Well, I knew the deck I had to make.
This deck rocks. I love it. I know what you are thinking, "but what if Bio-Synthetic Wings is at the bottom of the deck?" Well, that would suck, but in the meantime you have some crazy good Multiple Man synergy. Honestly, I didn't realize how good Multiple Man really was in a Wasp deck until I played this. The key is to kill the guy asap so you can keep playing him. Wow, it is bonkers. Then, since you are flipping every turn Perseverance is kinda broken. Between endless chump blocking and toughness Wasp barely ever takes damage, but just in case there's 1 copy of Second Wind and The Night Nurse to recycle as needed. The 2 copies of Side Step are overkill the and you can use them as flex slots to put in your favorite ally or whatever.
This deck starts to hum once you are playing 1 or 2 Ever Vigilant every turn (yeah, it happens). Your ideal shuffle is 1 Ever Vigilant and 1 Genius. After that, you win, pretty simple. My only concern is the low attack and danger of villain threat burst into a stupid loss, but those are minor problems in most scenarios. The decks has all you need to win consistently.