Shoot the Moon

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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AbisMal · 207

SHOOT THE MOON: This title combines the notion of "going for the moon" but while doing so through recursion of Moon Girl, though often Nick Fury plays the starring recurring role in the deck.

If you wish to skip the preliminary notes, the deck discussion begins in purple below, though you may want to see the "special notes on villains."

VILLAINS TESTED AGAINST (in standard and expert): Mutant Genesis villains but not in campaign mode (Sabretooth, Project Wide Awake, Master Mold, Mansion Attack, and Magneto).

Results: 14 wins and 1 loss, which was against expert Mansion Attack (but followed immediately by a victory).

SPECIAL NOTES ON VILLAINS:

Project Wide Awake: Regroup is a useless card against this villain since one generally doesn't want to defend with allies because defeated allies lead to a loss condition. As a replacement for these, I added a third copy of Suit Up, as well as Power Gloves since playing Sidekick on Wasp's Ant-Man is particularly valuable against this villain.

Magneto: Due to Magneto's barrage of attacks, and the need to defend with allies regularly, Suit Up was not used to help play Wasp's signature ally, Ant-Man. Instead, it was mostly used to grab Moon Girl or Nick Fury, along with the extra copy of Clarity of Purpose.

NOTABLE ELEMENTS OF PLAY:

Recursion Ally Swarm: With 3 copies of Make the Call, 2 of Suit Up, and 2 Regroup, allies are constantly appearing and reappearing to solve every buggy problem the villain presents. See below for the purpose of each ally in the deck.

Double the Clarity: The purpose of having two Clarity of Purpose upgrades is to have one to play and one to keep re-using with Suit Up(/card/45017). One thing that makes Clarity of Purpose particularly valuable in Wasp's deck is that if she has her upgrade Bio-Synthetic Wings in play, then she can prevent the one-damage cost of Clarity of Purpose when she's in Tiny Hero form. This is why the primary target for Superpower Training is Bio-Synthetic Wings if it's not yet in play. Thank you to a viewer of my Top 10 Cards to Add to a Wasp Deck for pointing this out (https://www.youtube.com/watch?v=wjdWhNbsGmc&list=PLj7X-j5HnxZVXvjhCShVlUhoGDWCoHL19). I'd post the name but didn't get a chance to get permission to do so yet.

Super or Superfluous Sidekick? This is NOT designed to be a Voltron deck, so I often never played Wasp's Ant-Man ally. This tended to depend on the villain (see Special Notes on Villains above); however, 3 attack or thwart every turn is nothing to get stung about.

A Wasp Nest's Worth of Pain: The ultimate purpose of all of this card draw is to frequently have access to Wasp's attack cards, which can be recycled into the deck whenever desired when Alter-Ego mode. This deck is designed, therefore, to go into Alter-Ego whenever safe to do so.

Flexible Recycling of Critical Cards: The vast majority of the time when I used Wasp's Alter-Ego ability to put two cards from the discard pile with a mental resource on them back into her deck, it would be a combination of Genius, Nick Fury, Moon Girl, and Pinpoint Strike, and sometimes Professor X when I needed a Confuse on the villain, or Wasp Sting as a backup for Pinpoint Strike. Seeing how many cards were left in the deck and analyzing the needs of the time determines this the most, though Pinpoint Strike is the MVP of the damage burst at the end.

Each Ally's Value:

Ant-Man (Leadership): Believe it or not, my most frequent use for this ally was for one cost to either do 2 damage, 2 thwart, or to defend against the villain's attack. I considered it a bonus to give him extra hit points, but he was a frequently played ally.

Ant-Man (Wasp's ally): I mostly only played this ally when I wanted to set up a semi-voltron, or if I had nothing else to play, though he is highly valuable when on the board.

Kaluu: A cheap ally to garner a high-value event and provide low-cost defense!

Maria Hill, Nick Fury, and Moon Girl: Card draw! It's a simple purpose, but these are the engine of this deck that set up everything else! These allies, of course, can also do the other things all allies can do.

Professor X: Confuse the villain to facilitate changing to Alter-Ego form.

X-23: Minion removal, often two or three at a time.

Double the Targets for Swarm Tactics: Swarm Tactics does not specify a particular Ant-Man/Ant-Man, so running Leadership Ant-Man allows Swarm Tactics to have two possible targets in order to use it. It's mostly nice to have in an emergency.

Overall, this is one of my favorite decks, with the ability to handle most any threat, minion, or villain thrown it's way!

2 comments

Jan 04, 2025 SoloMarvelChampion · 2319

I like this and will give it a try! Another option for Ant-Man is to run Team Training (although it has a resource lol). It gives him (and all of your other allies) an additional hit point so you can play him for 0 and still get an activation or block out of him!

Jan 04, 2025 AbisMal · 207

@SoloMarvelChampion Thanks for the suggestion! I've added Team Training to the private version of my deck! Those extra activations for the Leadership allies Ant-Man, Maria Hill, and X-23 should prove significant, I should think.