Card draw simulator
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None. Self-made deck here. |
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corbintm · 2961
Main Event
We're not studying law anymore. Let's get in the ring.
Art Credit: Rogê Antônio & Luca Meresca - She Hulk (2022)
Thanks to CastleFrank47 for some help with this one!
No Contest
Not every hero is Ready for a Fight, but She-Hulk definitely is, right?
- You already want to flip often for Jennifer Walters' 6 hand size
- She-Hulk has 15 HP and doesn't mind taking damage
- You can trigger Jennifer Walters' "I Object!" and She-Hulk's "Do You Even Lift?" within the same phase
- Other than Superhuman Law Division, there's no extra benefits to starting in alter-ego, the biggest limiting factor for most heroes
Still, I'm not so sure. While She-Hulk always seemed Ready for a Fight, round after round helped me realize that there's actually not much you gain from this combo
- It costs a resource and the card itself to enable the combo and you get +2 hand size for setting up this combo, evening itself out
- "I Object!" and "Do You Even Lift?" trigger, netting you -1 threat and 2 damage
- Taking more villain hits means recovering more and not always getting to use Focused Rage
It was a split decision. Pinging 2 damage on the villain every turn or other turn just wasn't enough. There needed to be more of a benefit to really make this work.
Was there a way to use this damage to change fortune in my favor?
Fight Club (Deck Strategy)
She-Hulk and Titania have started a fight club, and you're invited! This deck uses Ready for a Fight to let Jennifer Walters transform into She-Hulk during the villain phase. By flipping up during the villain phase, "Do You Even Lift?" works with Change of Fortune to get us to an 8 starting hand size - no defense events or upgrades needed.
While we'll take some hits head on, the fight club here wants to get in on the action too. Once we set up, we'll have an 8 hand size after Change of Fortune triggers. Our Focused Rage can get us to 10 - perfect for drawing into another copy of Ready for a Fight, throwing some jabs at a minion and doing it all over again.
Roll with the Punches
She-Hulk might be able to bob and weave in a full stunlock build, but that's been done. You'll be going toe-to-toe with the villain, and your fight club is itching to join in too. You'll take hits from the villain sometimes, using your Endurance for a little extra buffer.
- Get up from a knockdown easily by healing with What Doesn't Kill Me or "Come Get Me, Bub!".
- You can always use your last ready to recover if need be - you'll need to sometimes!
Change of Fortune might be cheap, but to trigger it you'll need to have a minion on the ropes before you come out swinging.
- Use "Come Get Me, Bub!" to grab a target. You can use the tough to soak the villain hit from Ready for a Fight entirely
- Use She-Hulk's 3 base ATK to put any 4 or 5 HP minions in perfect range of defeat
- Brother Voodoo, Hellcat and Ironheart can help tee up those 3 HP minions, with Machine Man putting them in perfect range as well
Down but not Out
There's no shame in needing to rest between rounds. We encourage it, as long as you're still Ready for a Fight when it's over.
Once you have both copies of Focused Rage out and Change of Fortune, you can have 10 cards in hand shortly after your turn begins. There's a strong chance you draw into another copy of Ready for a Fight, as well as "Come Get Me, Bub!" if you need another target.
Can't afford to take a villain hit?
- Use the confuse from Professor X. Ready for a Fight specifies that you change to hero form when an enemy would scheme - minions included
- Get the tough from "Come Get Me, Bub!" - guaranteed to block most villain attacks!
While you're down in alter-ego, use Superhuman Law Division to thwart. If you've got extra cards that you'll get rid of anyways, even some Legal Practice isn't always a bad idea.
In Your Corner
In our rest periods, our trainers help smooth out the edges and aren't afraid to throw a jab if need be.
- Brother Voodoo can get you just what you need, whether it's Limitless Stamina or Split Personality
- Hellcat can come back again and again to help clear a scheme, working well with Rogue
- Ironheart is happy to take a hit, helping to ping off a tough to make sure an attack isn't wasted and mitigate dead hands
- Machine Man isn't the most efficient, but he's better than Legal Practice
- Professor X might seem like an odd choice, but doesn't break the strategy here.
- Rogue is your ideal sparring partner late game, offering big hits or thwarting, taking advantage of extra health from Professor X, Hellcat or She-Hulk for big numbers
Down for the Count
We've got a couple of reserve fighters for high player counts or when a scenario has enough minions that "Come Get Me, Bub!" doesn't make sense. Rogue loves both of them.
- Blade is cheap and can block if need be or help to deal with the board
- Grant Ward doesn't know how to cover up, but he'll thwart or attack for cheap
With every other option here, I had to throw in the towel in favor of better options.
- While doctors and nurses are nice for healing, Unshakable works as a Deft Focus target. You could swap out to The Night Nurse, but I wouldn't recommend swapping to Dr. Sinclair, as her status removal doesn't combo well with Ready for a Fight
- Being a Front Line Specialist was appealing for the synergy with Gamma Slam and taking attacks, but thwarting for 5 can be an issue. In multiplayer, I'd grab this if someone else is running Specialized Training
- Momentum Shift is a good heal card, but What Doesn't Kill Me is better and offers more flexibility
- Tackle and the other stun focused cards bring the cost curve of this deck much higher than I wanted it to be. There's already a deck for that, and space is already tight enough!
Knockout!!!
This was a lot more difficult to make work than I thought it would be. With Change of Fortune, the deck really came together.
Leaning into damage late game is probably the biggest weakness here. I know I'm guilty of keeping the combo going over using the cards to damage the villain. I would still say the stunlock version is probably a stronger deck, but this is a lot of fun and certainly more well rounded in multiplayer!
Crazy how they released the best hero in the game in the core set!
6 comments |
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Apr 24, 2025 |
Apr 24, 2025Awesome interaction with Ready for a Fight, Do You Even Lift and Change of Fortune. Also good looking out on the Rainbow Rowell She-Hulk |
Apr 25, 2025Bookmarking this to read on my next vacation~ |
Apr 25, 2025Change of Fortune is a great add! I can't wait to try this deck. |
Apr 25, 2025How important is Hellcat here? Is it a pretty high priority to make sure she doesn't hit the discard pile, so either sitting on her and not using her for a turn or being willing to hold her in your hand for a turn? |
Apr 25, 2025
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Cant wait to give this one a shot, great stuff as always!