Under Lock & Key

Card draw simulator

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Rey Plays Games · 526

Keeping Dark Phoenix at Bay

Off the back of a comment by andyr from the Winning Hand Podcast, I thought I'd publish a work-in-progress (WIP) deck.

The intent is to then hopefully garner some discussion and feedback from other builders with suggestions to tinker and upgrade this deck!

Update! VERSION 2

Many thanks for all the feedback and discussion so far! Taking on board many of your comments:

Will give this a go and will report back!

Previous VERSION 1

So the main focal points for this deck is to -

1) Thematically lean into the Psionic Trait;

2) Prevent Dark Phoenix from entering play

All allies have the Psionic trait and this is aided by The Power of the Mind being included in the deck (which of course covers the cost of Phoenix's psionic cards too.

I've tried to increase resources to trigger Telekinesis and Telepathy

Added Stepford Cuckoos and Intelligence to counter Shadow of the Past or other pesky encounter cards;

Justice Served to allow Phoenix to basic attack/thwart again;

Practiced Plan to recur Intelligence if needed be;

Finally, the only little flourish I added is Soaring Acrobatics for when Phoenix gets Aerial...amping up a base stat is handy in a pinch...

I've only tested this once against Mutagen Formula (Standard) and expectedly, it was a slow game...building board over playing events...

What are your suggestions to perhaps balance it a bit more? To increase the tempo, but to also maintain a level of control!

Comment below and let's start the convo!!

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