Card draw simulator
| Derived from | ||||
|---|---|---|---|---|
| Spider-Woman Web-Warrior Extreme | 10 | 5 | 7 | 1.0 |
| Inspiration for |
|---|
| None yet |
Great responsibility · 66
We all have powers of one kind or another. But in our own way, we are all Spider-Man.
Alright people, let's start from the beggining one last time.
The main idea of this deck is to maximise what you get out of your Web-Warrior Allies. This means you have your basic options, Make the Call and Rapid Response, we've all seen those cards a million times. That's where Moon Knight comes in. Sorry, Apocalypse, comes in. What I meant to say was Spider-Man 2099.
Spider-Man 2099
Spider-Man 2099 has the very fun mechanic of returning Web-Warrior Allies to your hand, which means not only will we get more out of cards like Ghost-Spider, but we can even recur strong ones like Spider-Man and Silk that need to be played from our hand.
Suit Up is especially fun in this deck, and definitely something you want to Mulligan for because you can search for Spider-Man 2099 or any of your other 5 Allies with "Spider" in their title to also search for Warrior of the Great Web, which you're going to attach to yourself. This gives you two crucial cards right off the bat. Amazing!
Once you have Spider-Man 2099 out, you wanna be playing your other Allies. Ghost-Spider is great, because she can fish for one of Spider-Woman's Identity Specific/Aspect cards to boost her stats for the round. Silk and Spider-Man are also great for boosting, and they be returned to your hand and played again for a stat boost and their 'When Played' effects.
What Doesn't Kill Me doesn't have much synergy with the rest of the deck, but plenty with Spider-Woman, who will always favour readies, especially since it will also boost her stats for the round.
Command & Med Team
You want to get the most out of Spider-Man 2099 with Med Team and Command Team so can use him as much as you want and get a lot uses by keeping him healthy.
While Spider-Man 2099 is the key component, getting Captain Marvel out can be really helpful, since some rounds you probably aren't going to be able to recur any Allies. You can then use Command Team and Med Team to increase your card draw and hopefully draw into an Ally. You can do the same thing with Spider-Man, allowing you to get BUM tons of readies during your turn AND the most out of Spider-Woman's basic powers. This deck is crazy.
Resource Generators
You've got plenty of resources generators in Finesse, Quincarrier and Helicarrier which will let you hopefully play an ally, use it, recur it, and play it again, and maybe even recur it again for your 'Leaves Play' Web-Warriors. Obviously Finesse won't work for those Basic guys.
Web-Warrior Stuff
Obviously I've included all the Web-Warrior staples, so I'll just give you a quick rundown ("Now, what's a rundown again?" said Jim). If you don't return all your Allies to your hand, you can use Across the Spider-Verse to bring some back. Web of Life and Destiny and Warrior of the Great Web are also great, because when a Web-Warrior Ally leaves play you get +1 ATK and you can draw a card. Also Amazing!
I forgot to mention him earlier, but Scarlet Spider is great for taking some of the consequential damage that belongs to Spider-Man or Spider-Man 2099
Finally, you've also got Team Training to boost your Ally's hit points and The Triskelion because you want to have A LOT of Allies out at once.
Hope y'all have fun with this Deck! You may want to check out my past version, Spider-Woman Web Warrior Extreme.