Is that the Punisher?

Card draw simulator

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Castlefrank47 · 9508

Daredevil is bringing the Firepower in this deck. Daredevil's Billy Club is a cheap weapon in kit that formed the idea for this deck.

Lock and Load:

Daredevil is bringing an arsenal that would make the Punisher proud to round out our Firepower strategy.

Jarnbjorn is another cheap weapon upgrade for Firepower and with the majority of the deck being resources we can pay for its requirements as well.

Pulse Grenade provides another option for Firepower without having the restricted trait.

Our allies are going to get their own personal Sidearm to round out our arsenal whoch gives them ranged as well as a target for Firepower.

Friendly Firepower:

This is not the typical Daredevil deck that does not utilize allies. We are going to use them to have more option for Firepower with our main target being Elektra.

Elektra can conceivably stay out all game long by dealing her consequential to Daredevil and the +1 attack from sidearm with ranged makes her extremely valuable.

Blade is a cheap ally who can actually be used given the amount of resources in the deck.

Deathlok may seem out of place but he can grab a Sidearm from discard when he's played reducing the amount of resources needed to invest in him.

Hulk is a super cheap ally who jumps up to 3 attack with a Sidearm and with most of the deck being and resources he will provide even more damage output.

Brawn is another ally who has a decent health pool allowing the investment of a sidearm to pay off. He jumps to 2 attack while also removing a threat.

While our friends and Firepower provide the majority of the damage we can use Stick to bump Daredevils thwart up giving us really solid threat removal in an Aggression deck especially in combination with The Man without Fear providing a ready.

Aggressive Conditioning provides him much needed health as well as boosting his attack for when we do basic attack.

If you are playing MP and there is a Justice player handling threat you can lean more into attack with DD. The club and Conditioning boosts him to a base 4 with Stick pumping him to 5.

Take That! is perfect for Daredevil as we can leave the Heightened Hearing upgrade in the villain all game if we choose providing a consistent target.

Size Advantage replaces Clobber as it can clear minions much easier if our health points are higher.

Deft Focus plays our superpower upgrades at a discounted rate.

Other Considerations:

If you dont want to basic attack you can drop Aggressive Conditioning for Endurance.

The Aggression Hulk ally can be replaced by the new Basic one but I wanted to keep the cost lower.

Overall this deck has been a ton of fun and handles itself extremely well in both Solo and MP. I'd love to hear any feedback or experiences with it!

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