See no Evil, Hear no Evil

Card draw simulator

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kaft · 1

Echo — See No Evil, Hear No Evil

The goal is simple: get Daredevil and Sidekick into play as fast as possible, then turn Echo's photographic memory into a repeating Leadership engine.

Echo's Alter-Ego ability effectively guarantees Suit Up on turn one, allowing you to establish Daredevil and Sidekick by turn three. Once Daredevil is online, his discount on events makes Side-by-Side, Lead from the Front and First Aid incredibly efficient. From there, Echo can repeatedly reuse these events, turning a small group of allies into a powerful engine.

Choreography and American Sign Language are the most important upgrades for keeping the Leadership events flowing. With Daredevil's discount and Echo's ability to replay events, it's possible to chain multiple Side-by-Side and Lead from the Front in a single turn, repeatedly getting value from the same cards.

Muscle Memory provides another important part of the engine: keeping Daredevil alive. It allows Echo to bring First Aid back to her hand, while Daredevil's discount can reduce its cost to zero. This means Echo can repeatedly heal Daredevil or Hawkeye for 2 damage without spending resources, allowing them to remain on the board for several turns.

This makes Daredevil more than just an ally — his presence is part of the deck's economy. Keeping him alive is often more valuable than using him as a disposable defender, so First Aid and Side-by-Side should be used proactively to extend his time on the board.

When using Superpower Training, the two most important upgrades to bring into play are Choreography and Muscle Memory. Choreography allows Echo to keep recycling her key Leadership events, while Muscle Memory provides the sustain needed to keep her allies on the board.

Echo's Katana provides additional damage, while Study the Tape helps find the events needed to keep the engine moving. The Rez should generally be saved for additional recoveries when needed, since Echo's own recovery is valuable for maintaining Daredevil.

The deck ultimately revolves around a simple loop:

Set up Daredevil → establish the Leadership engine → recycle your key events → heal Daredevil → keep the engine running.

Echo remembers everything. Daredevil makes it cheaper. And the same few events can keep coming back, turn after turn.

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