Godslaying: Hitting precisely and running with finesse

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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InigoMontoya · 4722

Deck Concept

Hidden MVP

  • Hit and Run is amazing. At first glance, it doesn't seem to be. It's a 3 cost card that does 2 thwart and 2 damage. Not so great, right? But look at the text. It's a attack/thwart event. That makes it trigger both Finesse and Precision. So, now it's 3 thwart and 3 damage. With Gamora's Sword it's now 4 damage and 3 thwart. But wait, there's more. If played at the beginning of the round, it also sets up the prerequisite for Decisive Blow and Forward Momentum. So, that's an extra 4 damage or 2 thwart. When you use Nebula to bring out an event, this is the one. Huge versatility!

The 50 elephants in the room

Yes, there are 50 cards. For shame, I know! But Gamora was built for this. She wants all the events you can give her. Plus, the overwhelming reason for 40 card decks is because your hero cards are your best cards, and you want to get to them as soon as possible.

But in this deck, the non-hero events of Hit and Run, and others are just as good as the Hero cards. Especially when you realize that Keen Instincts, Martial Prowess, and Helicarrier will make it so that you always have the right resources to trigger Drop Kick, Concussive Blow, Multitasking and Relentless Assault. All those extra effects will happen.

Conclusion

Gamora may be the most versatile hero released in Marvel Champions, and this deck emphasizes that. You'll thwart when you want to, damage like a God, and heal some. If you ever need flip to alter-ego, you've got Hall of Heroes and Conditioning Room waiting to give you a 10 card hand. Let me know what you think!

4 comments

May 14, 2021 Paradigm · 2

I like your view on a high card total, but wonder if that's counterproductive for a GMW campaign specifically? There, with the cards you buy form market, if you've got good ones you really want to get to them more often, I would think.

May 14, 2021 InigoMontoya · 4722

@Paradigm for Drang and the two Collector encounters, I think it's fine. For Nebula and Ronan the Accuser, I'd definitely need to make adjustments. Not necessarily for hand size (I've beaten Ronan the Accuser with 50 card decks), but more for survivability. Booster Boots would be a must. Find room for a couple Target Acquired plays.

I'd thin my allies and make room for Into the Fray and Toe to Toe.

Jun 04, 2021 EpicoTocino · 1

I was a bit skeptical of the +10 cards but it didn't feel bad. Just kept ramming stuff since it all synergized well. Struggled a bit for Collector No2. But i think its because it's a mission that requires a Higher amount of Burst thwart. I also missed on some allies early on.

Jun 04, 2021 InigoMontoya · 4722

@EpicoTocino Thanks for testing the deck out! I was able to win everything in GMW on the first or second try except for Ronan. I had to switch to a protection build to take him out with Gamora.

Yeah, you really have to time things well with Escape the Museum, but a nice Hit and Run, and Forward Momentum can get you safely to the next scheme. :)