Thor - Bring it! (SILVER EDITION)

Card draw simulator

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Derived from
None. Self-made deck here.
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neothechosen · 10751

This is my second (and last) take on Thor using "Bring it" (Assess the Situation is meant to be "Bring it!" from the DRAX hero pack).

Altough the first list was pretty fun to play IMO (https://marvelcdb.com/decklist/view/9854/thor-bring-it-2.0), I believe this one to be more efficient. It combines the efficiency of basic cards to build a solid economy / board of allies and a splash of the most useful aggro cards that Thor needs to function.

So far, it beats expert scenarios decently (not including the campaigns which I haven't played with it yet), in true solo.


Priorities

Playing expert, you often have to take down side schemes right off the bat so you might want to mulligan hard for Defender of the Nine Realms. However, some of your allies may give a serious hand here (Nick Fury, Lockjaw, Spider-Man).

Stabilizing the scheme situation is very important at first because you need time to set up a solid board, so you can't have acceleration icons or extra encounters. The most important cards to put in play here include Mjolnir, Asgard, Avengers Mansion, God of Thunders. However every upgrade and support is really useful, and the most costly ones are made easier to play thanks to The Power in All of Us; same goes for the basic allies.

The best beginning scenario is to be able to play Nick Fury with The Power in All of Us and a second double-resource, draw 3 cards (and so you still have 6 by calling Mjolnir, plus a 2 THW, and a block!). Really takes some pressure off and helps digging for permanents to play.

Once you're set up things get simple: keep a firm grip on the main scheme and Hammer Throw, Dive Bomb your way to victory, keeping in hero form by chomp-blocking and healing with Moment of Triumph. Against Klaw, I got lucky enough to play all 3 Hammer Throws in one turn and end of the game! (Of course it helps to have one "free" from your supports + a lot of draw.)


Don't

There's one course of action I wouldn't recommand, and that's starting the game with a Hammer Throw. Sure it's impressive, but requires you to play Mjolnir, then throw it, using all of your 6 cards. Then on turn 2 you have 4 cards in hand, will want the hammer in play, end up doing nothing much and lose precious setup time. Given the choice I'd choose to play the long-term game.


That's all there is to it! Have fun!

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