Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
stilonxy · 5711
War Machine (W-M) has a really strong alter-ego ability, so what better way to capitalize on this than to run a justice deck?
The idea
The idea of this deck is very straightforward; alternate between hero form and A-E every single turn to reap the benefits of War Machine's alter-ego ability, Munitions Bunker and Upgraded Chassis.
Strategy
The aim of the game is to always have confuse on the villain so you can switch to A-E every second turn. But wait you say; only two Sonic Rifle? Is that really enough? Hear me out: The Sonic Rifle is a tech upgrade, and it thus synergize with a lot of stuff in his arsenal. One of them being Iron Man who will tutor a tech into your hand from either your discard pile or your deck. This means you will have access to at least three rifles each deck rotation. If you only use the counters to confuse the villain it’ll be more than enough alternate between hero and A-E form. Also, W-M’s alter ego ability lets him shuffle his hero specific cards back into his deck. How convenient! This allows for even more Iron Man plays and hence even more opportunities to fetch those rifles if needed.
So what cards are we looking for? Well, not only do you want Sonic Rifle asap, you will also be on the lookout for his Upgraded Chassis (note that it's cost is actually 3 and not 1). This upgrade is your life support, and since you’ll switch between forms every single turn you want this badass upgrade put into play the very first round. Hence, this upgrade is what you mulligan for. If you don’t find it the first round you’ll want to use Iron Man's ability to find it (given that you have the resources for it). Sonic Rifle is less important as you’ll switch to A-E the second round. Another card to look out for is Shoulder Cannon, it'll help you pump out that damage.
I feel like the rest is self explanatory as W-M’s cards are pretty straightforward. Get his upgrades out and do insane damage with his events.
The allies are mainly there to help you with threat and blocking when the villain activates more than once when you’re in hero form (or if the villain has piercing). Eros and Quake are there to support you when you sit in A-E.
Noteworthy cards
A justice deck without Turn the Tide?! Well, One Way or Another is just too insane to leave out. But since W-M has fairly weak thwart potential on his own I’ve decided to focus on thwart events and allies. His capability to do damage is already good.
Crew Quarters is, in my opinion, a must in any deck where you alternate between your forms. It'll heal you two every time you go into A-E without you having to exhaust your character. This is a perfect addition to W-M, as the tough card he get's from Upgraded Chassis will only block the villain attack and not potential minion attacks.
It’s maybe obvious to most, but since Counterintelligence is not forced, you’ll want to save it in play as an extra backup for those times when you either don’t have a confuse up on the villain or when he activates twice when you’re in A-E form.
Considerations
Two Against the World might look good at first glance since you can rotate Iron Man back into your deck. I find it too unreliable however, and the only tech upgrade you will rotate is Sonic Rifle and Iron Man will already tutor that card for you. This card is thus only really useful early game when you don't have any upgrades out. If you want to go for it anyway you can drop a multitasking I guess.
Under Surveillance could be a nice addition, especially for solo, but I haven't had any issues with the threat level. If you have trouble with threat I'd instead drop one Clear the Area and one Multitasking and add two For Justice!.
What about Vigilante Training? In my opinion, the toolkit to clear threat is already good enough, and you will only bloat your deck with thwart events by using this support.
Feats of strength
I’ll keep this updated. Right now I’ve played plenty of expert scenarios and it’s doing really good. Mutagen Formula, Kang, Klaaw to name a few.
Any feedback is appreciated. Cheers!
19 comments |
---|
Nov 05, 2021 |
Nov 06, 2021I'm on the fence about Two Against the World, but it's probably worth mentioning that it doesn't add a tech upgrade to hand - it puts one into play. So you don't have to worry about paying for the upgrade. |
Nov 06, 2021
|
Nov 06, 2021Great concept and excellent write up! |
Nov 06, 2021
|
Nov 06, 2021Just saw your deck, I've been thinking pretty much the same! I went with The Power in All of Us/ basics route, but still the concept is similar. Good job, great deck! |
Nov 07, 2021This is pretty similar to what I've been thinking of running with him once I get him, for the reasons you mentioned. Out of curiosity, have you tried lay down the law? Seems like it would be good due to how often he flips. Is avengers mansion any good here? I've always found the card to be slow. I'm surprised shoulder cannon wasn't mentioned, I would've thought for sure that would be priority number one to ensure you can reliably utilize all of your ammo. I haven't played him yet so I can be way off mark here though. |
Nov 07, 2021Agile Flight should be worth a consideration here, especially since it combos so well with One Way or Another |
Nov 07, 2021
|
Nov 07, 2021I kinda want a Sense of Justice in here, but I don't really know what to take out. I might drop Avenger's Mansion, since gaining a resource from Sense is similar to drawing a card from the Mansion, and it's a good deal easier to play at 2 cost, rather than 4 cost (plus you already have 2 Power of Justice to help alleviate that cost as well, which can't hit the Mansion). The down side is that if you ever can play the Mansion, one card every turn is better than 1 resource some turns. |
Nov 08, 2021
|
Nov 08, 2021really fun deck! like iron man, i think justice is probably war machine's best solo aspect (until he gets some crazy synergy like Energy Barrier was for tony) i've also found Sonic Rifle to be pretty decent for allowing him to flip, though i prefer flipping every couple of turns instead of every turn. i like flipping to alter-ego, storing ammo on Munitions Bunker, then storing more ammo the next turn before flipping back (so it ends up with 4 but exhausted). on the turn after that, you can get a lot of ammo back which lets you stay up a little longer in hero form instead of just swapping every turn and having to deal with threat on the main or sweat every time you might draw an Advance i also think Under Surveillance is a highly valuable card for him. it and Counterintelligence give you so much breathing room when you flip down.
|
Nov 08, 2021
|
Nov 08, 2021Thanos laughs his ass off No, seriously, looks like a great deck, will give it a try! Thanks for it! |
Nov 10, 2021I recently saw a developer ruling saying that James Rhodes' alter ego ability was meant to be restricted to once per phase. I'm not sure when they'll get around to issuing an official errata, but something to keep in mind going forward. |
Nov 10, 2021
|
Nov 18, 2021Love this deck! I did swap out Avengers mansion for Sense of Justice as someone mentioned above, and it works great-there are 8 cards in the deck it can pay for, I was using it pretty much every turn, plus it gives you the mental resource to get the full use out of multitasking |
Nov 18, 2021
|
Dec 15, 2022Agent 13 for his munitions bunker is another A-E option |
This looks really promising! I can't wait to try this deck once I've received War Machine.