V2 Judgement Day - Aggression Vision

Card draw simulator

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VJakson · 23

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I've seen some fantastic aggression ally decks that keep Vision in his intangible form and drawing tons of cards with "Bring It!" while allies do all the work until Vision has a giant turn. While, those are awesome decks...

This Deck is NOT going to be doing that

Vision Intangible form offers many benefits. Namely, like a liquid metal T-1000, he's immune to all but the biggest hitters in the game. This allows us to thwart and use thwart actions while not taking damage from minions and not worrying too much about most villains.

The idea of this deck is to build our arsenal while intangible for a couple turns, flip into Dense and go HAM on both the guarding minions and the villain for a turn then return to Intangible so we can do it again a turn or two later. What's the game plan?

Vision traditionally does most of his damage from his trusty forehead blasts from his Solar Beam. But, this got Big Vis thinking... What can he use his hands for?

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Well, wait no Longer, Hand Cannon is here to make use of those idle hands. Along with the old school Combat Training and some kicks of Adrenaline Rush it's not unusual to have 6-10 attack.

But, you can't keep a raging android down, this is where the deck starts to really do it's work. There are tons of opportunities to ready several times during a turn. Reboot is insane with vision. A repair and another 6-8 attack? let's do it! Battle Fury combined with Hand Cannon's overkill allows us to plow through guard minions or just clear a board while still blasting through to the villain, and then stand up and hit 'em again!

Our ally suite of Blade Hulk, Sentry and Thor allow Vision to stand up once again using Earth's Mightiest Heroes. Blade in particular is great to just keep around for this use, alone.

It's common to ready at least 3 times, (and note that Adrenaline Rush lasts for the turn, so the benefits carry through). This also is a nice bonus, because any of these readies can help us deal with scheme by being used to use respectable basic thwart.

Now, while We generally don't worry about minions, we don't keep them around as much as some of the "BRING IT!" decks might. We are flipping to the vulnerable Dense form more often. So, Thor and the other allies along with the hand cannon overkill allows us to clear them every so often and keep things sane. As a result, I've not really found "Bring It!" to be as valued.

Solar Beam and Superdense Strike can reliably supplement the readying turns, so we rarely have a dud of a go. Most games, we are dealing ~15-20 damage a turn when we want to. (Play attacks, go to intangible. Next turn go to dense and attack). And, lest us not forget, Vision isn't half bad at thwarting - between his signature thwarting cards (don't sleep on the Solar Beam Thwart), decent thwarting from some allies and being able to ready and thwart multiple times, this deck can avoid some of the big issues many aggression decks have with scheme.

I hope you enjoy the deck as much as I am. I can certainly see tweaks to meet your play style, adding or changing ally suites or combining this idea with the minion collecting "Bring It!" decks. Have fun, enjoy V-2 Judgement Day!

Notes (If you want more efficiency and not so much the theme - you can always run 2 Surprise Attack and a Martial Prowess in place of Adrenaline Rush. Rush is not the best investment but I included it for the memes. Same can be said of the Sentry - there are multiple options you could go with based on preference. Additionally, this deck is certainly going to incorporate some of the newly announced aggression cards found in Nova's upcoming pack. Very exciting possibilities.

July 2023 updates:

-Drop at least 1 Battle Fury for 3rd EMHeroes. -Consider Martial Prowess, it’s proven to be a stellar resource Gen option to help pay for the attack events that can even pay for Solar Beam in Intangible -Adrenaline Rush leans into theme, but in practice, Surprise attack has proven to be more consistent. Definitely worth considering swapping these.

4 comments

Feb 01, 2022 VJakson · 23

See updated notes on Adrenaline Rush alternatives.

Jul 06, 2023 journeyman2 · 25155

Nice terminator reference! Glad to see someone not afraid to use Sentry either

Jul 06, 2023 boomguy · 786

Love it! I might try to make some tweaks and do a similar build.

Jul 06, 2023 VJakson · 23

@journeyman2 Thank you Sir! An oldie but a goodie. I played it recently and it still holds up.

@boomguy57 I’ll update the notes but I suggest dropping the adrenaline rush and a battle fury for a 3rd EMH, a martial prowess and a few surprise attacks.