Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Hammertime · 129
Designed to make Miles a thwarting machine:
- using sense of justice to play justice thwart events that use mind resource and Miles’ thwart events that also use a mind resource and trigger his abilities.
- making use of web warrior allies
- downtime to maximise time in alter ego as he likes to flip
- enough energy resource to pop off the web shot
4 comments |
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Jun 01, 2023 |
Jun 02, 2023I play a lot of multiplayer but was hoping it would work well in solo too Agree about sense of justice don’t need two of them. Love those champions cards think they could be goo additions. Why is crew quarters better than downtime (new player here)? |
Jun 02, 2023Down Time wants u to use recovery for that 2 extra while Crew Quarters does not...u just exaust it when u go down and next turn on your way up and u got your 2 life and still have your hero ready to use and miles likes to use his basic activation |
Jun 10, 2023I actually disagree with your assessment of Crew Quarters with Miles. I only really go alter with him when I have double life, and use that for my heals all game. Therefor, +2 does end up being more than 1 and 1 in his case. However, with most heroes, especially flipping heroes, I agree Crew Quarters is the superior card. |
nice idea u have there,i will asume u play solo...there are few card that could be swaped
Sense of Justice u only realy need one Heroic Intuition is so overkill with thwart unless u play multiplyr Crew Quarters is upgraded down time Champions Mobile Bunker and Moon Girl are super adition when u are champion tratied and u could also think about "Go for Champions!" despite being errated recently