Captain America - Avengers... Assemble!

Card draw simulator

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Derived from
Captain America - Pump It Up! - MCM Decked Halls! Deck 2/7 272 213 11 1.0
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rmniglesias · 13

Hi! This the first deck that I build mostly by myself so is probably in need of much improvement.

After some testing I decided to remove the three Call for Aid for:

  • A third copy of Lead from the Front, is good buff and since you can cast multiple copies in the same turn is better to draw than other buffs like Avengers Assemble!.
  • A Down Time, to improve the healing for the alter-ego since you are gona tank most of the attacks.
  • And a Mission Leader, just because I remembered this card existed and I wanted to try it.

I would be very grateful if you left comments with ideas or ways you thought this deck could be improved.

The main idea of the deck is to build an Ally Avengers deck, have a total of 6 allies (Stinger + Avengers Tower + The Triskelion) and have big swing turns with them with buffs like Avengers Assemble! + Lead from the Front and supports cards like Mighty Avengers.

The choice to have 50 cards instead of the normal 40 is mostly because the volume of allies this deck needs is pretty big compared with other decks (and 50 Shades of X-Men was a big inspiration for this deck).

Some cards choices I want to explain in more detail:

  • First, why Captain America for this deck? Mostly because I think Super-Soldier Serum is a broken card, second reason is flavor for the deck and third is because you can play very well defensively and don't need to chumpblock attacks with your allies that often so leaves room to prepare better the big swings turns.

  • The single Honorary Avenger is there mostly for Agent 13 because she's not an Avenger and I can see some situations were she can stop Avengers Tower and Mighty Avengers from working and it can get difficult to get rid of her when some cards are in play, like Team Training. This way you can easily make her an Avenger.

  • Ant-Man is a fine card by itself but the reason why i thought to put in the deck is for the interaction it has with Team Training where it can become a 0 cost ally (I think it works that way, if not please tell me in the comments).

  • I put in a Strength instead of the third Band Together mostly for the early game, since starting hands with Band can be pretty bad and having already other resources producings cards in the deck I dont think you need the third copy.

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