X-23 The more you hit her, the harder she fights back !

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Raxle · 32

A very simple deck that use the natural talent of X-23 : getting ready when she gets hurt.

Some explanation on the card :

Leading Blow and What Doesn't Kill Me : 2 more chance to attack during the player phase. (be sure to increase X-23's attack before triggering Leadingg Blow)

Counter-Punch : get your attack to 6 during your turn (using X-23's Claws + Claw Mastery + Symbiote Suit) and see the vilain crush against you ! So cheerful !

Med Team, Protective Training and X-Force Recruit are mainly here to maintain Honey Badger in good shape. It's important that she remains all the time in play so take care of her and be sure to land some heal on her when using Regenerative Longevity.

And if you have to go to AE, X-Mansion will help you to maintain HB healthy while Weapon X will provide you with your important identity card (and each ones are soooo powerful, nothing to junk here )

Build Support is a third way to get Honey quickly (1st is to draw her directly, second via Sisterhood and third by building sisterhood support.)

Angel's Aerie Endurance Dauntless and Electrostatic Armor : no further explanation needed.

Dauntless, Electrostatic Armor added to Adamantium Lacing will turn Laura to a retaliate 3 monster that will turn each of her defense like and mini-attack ! (And get rid of most minions doing...nothing !)

Like I said, a pretty simple deck to play, just be sure to do everything in the right order to maxmimize every opportunuity you have to get ready and deal maximum dmg or remove threat.

For example : Symbiotic suit, HB and Grim Resolve are out on the table. You have in hand : Claw Mastery in hand, Leading Blow, What doesnt kill me and two others cards.

Option 1 : you have a spare in your hand :

Take 2 dmg with Claws. X-23 is now at 4 ATK. You can either counter at 2 or attack at 4, depending of what you need. Lets say you attack. Then attack or Counter with HB. That readies X-23. Attack again : 4 more DMG. Play Claw Mastery using Grim Resolve (hopefully, if you have Pain Tolerance on the table that will get you back 1 HP). Your attack is now at 6 and X-23 will be ready because of her response. There are a lot of chance to land your leading blow (so far the worst boost on encounter card is 4),so you will deal at least 2 dmg and get ready. (most of the time if will be 3-4 dmg) Attack again. 6 more dmg. Finally play What Doesn't Kill Me (this deck has a lot of strenght icons): get ready, heal 2 hp, and deal another 6 dmg. So in one turn, you have dealed 20 to 26 dmg, or removed some significant threat or some others combinason, depending on what you need to do...Not so bad huh ?

Option 2 : You dont have any icon in hand. Sad but it happens. Spend Claw Mastery and make a basic attack at 4. Use HB. You'll get ready. Attack again with Leading Blow. You have good chance to hit at least 1 dmg. That'll ready you. Or not. If yes, attack again. 4 more dmg. Anyway, after that, use X-23's Claws. That'll ready you again. Deal 6 dmg. You needed a ressource for What Doesn't Kill Me? Grim Resolve is your friend ! Heal 2, ready, attack again. 6 more dmg. This time its 18 to 22-24 DMG. Not so bad.

Feel free to test this deck and let me know what you think in the comment !

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