Reckless Abandon

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Risk Management 17 12 0 2.0
Inspiration for
None yet

corbintm · 1956

Intro

Psylocke is a character that has a lot of resources available but really strives with card draw. For this deck I've tried my best to capitalize on that with those handy card draw icons on cards like Negasonic Teenage Warhead, Venom and Symbiote Suit. If you don't know what the card draw icon looks like, I've provided a visual indicator here:

These let you draw another card each turn so I'm sure these are great at progressing and winning the game.


Deck Strategy

With the pool aspect, Psylocke's been promoted from a Risk Manager to a Risk Professional. This deck is my protection build for her on steroids, with the potential to capitalize on some insane risk and reward. Bring this in multiplayer for an even better time, throwing encounter cards at your teammates and making them wish that you were just playing a normal build.

Why Psylocke? Aside from Ghost-Spider's Pirouette and Punch, she's got the only treachery cancels that offer benefits for using them (in comparison to just a cancel). Combine that with poor damage output generally, the desire to go to Alter-Ego often and the tools to continuously stall the board ... a little pushing helps to progress from the endless mid-game to the win.


Deck Setup

While I find that most decks have a pretty straightforward mulligan strategy, I'm constantly switching up my approach here.

  • Any of the self resources are great first turn. Try not to have more than one in your hand. One self resource with any of the below cards is a fantastic first turn.
    • Nick Fury is a great play to get a blocker, choose the card draw and start filling the board with some low cost upgrades
    • Avengers Mansion is an easy pick early on for more card draw
    • Professor X is always solid to set up a confuse/block!
  • Stick-To-Itiveness is really helpful the earlier you get it out
  • Cerebro is only playable in Alter-Ego so it's good to play turn 1
  • Training Regimen is effectively free card draw in Alter-Ego
  • Healing Factor is alright, though I find myself pitching it more often than using it at first.

Now go on ahead, put on your safety gear and let's go over some of the risks you can take and the rewards you can reap.


Glutton for Punishment

Your Alter-Ego supports offer you the chance to cycle through your deck faster with the drawback of decreasing your likelihood of finding allies and upgrades in the future.

The Professor X and Cerebro loop will no doubt make an appearance (© Journeyman2, All rights reserved) but after that, you've got choices.


Fact: 90% of Gambling Addicts Quit Right Before They're About to Hit it Big

Is card draw every other turn just too reliable enough for you? Move over Moira MacTaggert, Rock, Paper, Scissors is here!

Do we have deck knowledge? No. That makes it too easy.

We have:

Don't you remember playing Hex Bolt and thinking how neat it was that you weren't sure what was going to happen? Dynamic decision making and all that? Let's keep that same energy here.

We've also got Tic-Tac-Toe.

Sure, you can heal Psylocke with it. Push your luck by healing Negasonic Teenage Warhead to cancel more treacheries or Venom to deal more damage when treacheries are revealed.

Of course, we've also got IPAC for another fun gamble.


The Wrong Crowd

Psylocke's found herself with a pretty strange group of teammates this time around. You've got a mix of reliable staples and cards that are sitting in the back of one of your campaign boxes that you've deemed "unplayable" and "inefficient".

  • Storm, Colossus and Forge are old friends we don't care about much. They are there to work with Cerebro but don't see a ton of play. Reliable if you do need them!
  • This strange man Professor X won't leave us alone and is constantly begging to come back so he does end up appearing often but he's kind of a loser so he just confuses people and then leaves
  • Nick Fury and Mockingbird are here for the Spy trait to work with Espionage but also supplement the stun and card draw
  • Negasonic Teenage Warhead is our new best friend. We want to be in Alter-Ego every other turn. Despite costing us some, she's the only way we can cancel treacheries in Alter-Ego. We want to keep her alive if we can by only canceling one treachery at a time and healing her up with Tic-Tac-Toe
  • Venom isn't the kind of guy you want in your life for too long. For turns with a lot of encounter card draw, you'd be surprised how much damage output he can do. Try to get him defeated after a turn
  • Angel is a guy. In fact, that's about all he really does for us aside from getting us ready and occasionally triggering a team-up

Saving Face

We've got some generically good attacking tools so you can't complain that the deck is bad yet.

  • Cutupper is 5 damage and a stun. Best pool card
  • Directed Force doesn't have the best value but you can pull it pretty much anytime thanks to Training Regimen. Good for 5 HP minions you need to get rid of. We have enough readies here to justify it

You'll need a bit more to progress though.


Switching Sides

Help! I don't know what to do! I've got some good upgrades and supports out but I'm falling into the endless mid-game! What do I do now?

I'm glad you asked.

After you've played some of your Good upgrades and supports,


It's time to get to the Bad ones.

(Don't play hazard icons too early)

Generally, Symbiote Suit combos nicely with the readies from Stick-To-Itiveness, Angel, and Soaring Hearts. Swinging for 4 two or three times always feels solid and the extra hand size certainly helps too

Use this one simple trick to win the game!


Final Push

What if I don't win and still need some damage? I have too many Guard minions now!

*These may not be the most efficient plays. If you are concerned, I have left a note here for you to read:


Other Card Considerations

The thing with a risk/reward deck is that there have to be decent rewards. These cards offered very little rewards for the risk.

  • Star-Lord and Pandapool give me more encounter cards! What did they give me in return? Poor allies
    • One exception here; if playing in multiplayer Star-Lord may be beneficial because the encounter card is dealt to you rather than spread evenly across the table with hazard icons. Venom's ability doesn't trigger for other players' encounter cards
  • Most of the other Pool cards are bad and either didn't work with this strategy or are otherwise just terrible to play generally
  • Deadpool is a resource but is just outclassed by every ally here really
  • Resourceful, being a Skill, can actually have a nice combo with Rock, Paper, Scissors to pretty much guarantee card draw but isn't ever going to see play
  • I'd love for this deck to have more events but basic events are bad and pool events are inconsistent at best

Results

I've had multiple wins off of some insane villain phases. Winning during the villain phase is super underrated and makes the game feel much more dynamic. Most of the time after surviving a bad villain phase, you already know that you'll win and can ignore most of the cards that came out. Alternatively by playing this way, you have a good chance of winning mid-villain phase and barely scraping by.

I really enjoy playing Scarlet Witch, mainly because she requires you to react to all of the different Hex Bolts and pivot your strategy. You have no idea what a turn might end up looking like and it'll likely be much different than you thought. With this risk/reward strategy it feels very similar and I think it's neat.

2 comments

Dec 30, 2023 andyr · 7968

I love this idea, especially maximizing damage from Venom’s ability. I love the big rewards out of the pool aspect here. I can’t wait to try this next time!! I’ve struggled with Psylock’s four hand size, but this looks to end that problem and give her big results.

Dec 30, 2023 corbintm · 1956

Let me know what you think @andyr! I'll be trying your Hulk deck soon too.