Card draw simulator
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SoloMarvelChampion · 5028
Scarlet Witch Justice - Campaign Limited
MaNemJeff and I recently played through the Rise of Red Skull campaign together (off-camera) with DragnCards using this deck and Quicksilver Aggression. Jeff wanted to limit our card pools, using only cards from:
- The Core
- The Rise of Red Skull
- Waves 1 and 2
It was a fun campaign, and despite not have access to several strong Justice and Aggression cards, we sailed through it with little difficulty! We didn't use the "replace your hero-specific allies with their Team-Up cards" house rule because we needed (rather we wanted) them in our decks for Zola.
The Deck
I went in saying I'd take care of all the threat, and the only times when I wasn't able to do so were when I flipped and exhausted for my Obligation.
With 2 base THW + 1 from Heroic Intuition + 1 from Basic Thwart Upgrade I was able to keep everything clear (and my Hex Bolts seemed to come up 1's most of the time too).
I love Clear the Area but For Justice! would have been a bit better.
I only triggered Counterintelligence once in the campaign, and it wasn't even really needed (it was nice to have, but the main wouldn't have completed anyway). In hindsight I think Spycraft may have been a better PREPARATION to include (although I'd need Agent Coulson on the table to play it anyway, so maybe not).
I normally don't play Down Time but it came in handy several times, especially against Taskmaster's "take damage when you flip to Hero" Forced Response. In that matchup we always added an extra threat to the main with its Forced Response since I was able to remove so much threat so quickly (and it didn't hurt that I rescued White Tiger in that game).
I ran two copies of Heroic Intuition and Skilled Investigator so that I could give my second copies to Jeff, and he was able to clear up threat as well when he wasn't smashing minions or the villain.
I ran a second copy of Under Surveillance just to see it sooner.
Thoughts
While Jeff and I have played a LOT of two-player games recently (in preparation for MC/DC in October), this was the first time I'd tried a two-player campaign and had a really good time. We both had our roles and filled them perfectly and I rarely had to stress about minions.
My favorite moments in the campaign:
- Using Warp Reality to cancel Legions of Hydra (Take THAT Madame Hydra LOL)
- One-shot-ing The Sleeper (after pinging his tough off with a basic attack) with a Chaos Magic fueled Molecular Decay and some aid from Scarlet Witch's Crest and my Chaos Control Interrupt and only having to discard four cards from the encounter deck (but getting an acceleration token because there was only one left in the deck when I played Chaos Magic).
- Finishing Side Schemes in Red Skull with Clear the Area and drawing 3 cards...
- 1 from Clear the Area
- 1 from Skilled Investigator
- 1 from Improved Thwart Upgrade
...and Jeff getting to ALSO draw a card from the copy of Skilled Investigator I gave him!