Grapnel Laun-Shuri

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Game Design Raccoon · 4836

"Grapnels are single-use, Wakanda is Forever!"

— Grapnel Laun-Shuri


(Don't forget to drop a like/fav, it's always appreciated :) )

 

Overview:

  • Play Style: Massive extra basic thwarts, maximize her ability, confuse.
  • Fun: Very High (delete schemes, juggle with Restricted cards, Wakanda!).
  • Difficulty: Medium (stick to the plan, prioritize, juggle).
  • Power level: Very Strong.
  • Recommended Player Count: 2-4p (1p version at the end).
  • Number of cards: 43 (including 2 PSS, and big draw power).

This deck has easily beaten multiple Expert villains, including Magneto, Juggernaut, Red Skull, and Thanos (stalwart, only 1 Sonic Rifle for minions).


Concept:
Grapnel Launcher is SO MUCH VALUE for Shuri:
it "readies" you (kinda), gives you +1 THW, ignores crisis/patrol, can be kept for future turns if needed, AND it triggers your hero ability!

We want to play it as often as possible by drawing A LOT of cards, confusing the villain, and going to alter-ego.

Go up to 5 THW (6 THW with a Grapnel), and decimate side schemes. In solo, 3-4 THW is usually enough.


How to play this deck / combos:

1. Early game

  • Choose whether you'll need Innate Perception or not in your first hand. It's recommended for solo, but I usually leave it in the deck for multi. You could say I "forget it even exists half the time", but it would be wrong! :p
  • Mulligan for Aja-Adanna, any support or resource generator, any PSS.
  • Prioritize playing Aja-Adanna to retrieve key hero cards if needed.
  • Try to exhaust on turn 1 to play a WAKANDA upgrade, or a Sonic Rifle.
  • Try to always confuse the villain. Flip almost every turn!
  • When you've played 2-3 key cards, you should then always try to play Grapnel Launcher whenever you see it! As stated above, they really are a lot of value!
  • Remember you have 2 Power of Justice, they should easily find targets.

2. Draw a LOT of cards

3. Gameplay + combos


Other cards to consider:


Anyway, enjoy, have fun,
and don't forget to drop a like/fav, it's always appreciated :)

1 comments

Oct 14, 2026 batman · 1436

Lots to love in this deck!

Grapnel Launcher was an obvious pick for Shuri, but building the deck name and description around it is a really clever touch.

Innate Perception to hit the threshold of 3 is something I've been advocating for a while, so it's great to see you on board with it.

A resource-rich deck (7 resources) combined with high-cost cards and card draw is always extremely strong. The best decks right now seem to be making that bet rather than relying on cheap little events.

Dora Milaje just for The Elephant's Trunk? Yes sir, Mr. Raccoon!

Few allies, as is often the case in recent decks, which keeps the tempo nice and tight.

Cypher, Sonic Rifle, Side Holster, Float Like a Butterfly: really nice to see this package back in action.

I was a bit surprised not to see Specialized Training. In solo you can clear it in a single turn with Grapnel Launcher (2 + 3 thwart), and it draws you cards :) That said, I haven't played the deck, so maybe it costs too much tempo.

And maybe a little Entrapment, just for fun?

Great work, thanks for sharing!