Card draw simulator
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shudashot · 35
The Vision Zoolander Boot Camp for Allies Who Want to Attack Good and Draw Cards Good Too
This is a take on the Aggression archetype for Vision where the plan is to mostly stay in Intangible form, thwart, and pull minions out of the encounter deck to "tank" them. That is to say, they sit around and attack you every turn for (usually) no damage while you use them to fuel "Bring It!" and Hall of Heroes. This allows your allies and the other heroes to not worry about the minions, and for Vision to focus on thwarting.
Compared to many red decks, this build packs tons of threat control.
Solar Beam and Just Passing Through are both very strong, and Reboot allows you to basic thwart twice every turn.
Angela and Looking for Trouble are mulligan priorities. Boot Camp is also a priority as this is a "red leadership" deck that packs plenty of allies that do the heavy lifting. All of them but Angela are Avengers, so Avengers Tower is a good value here. Hercules is the centerpiece, as he is easy to play for cheap, and can deal a ton of damage over the game with 3 ATK for 1 consequential damage and 4 HP. Thor is nearly as good with the same but 1 less ATK. First Aid is primarily to keep them and running for as long as possible.
Once you get Deft Focus, Martial Prowess, and Solar Gem all in play, you can essentially play Solar Beam for free. That's when you plan to start working back into Dense form and dropping damage for the endgame.