Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
LucRivNor · 96
This deck is nuts!
In combo set up time, you are a tank!
Energy Barrier & Forcefield Generator & Armored Vest & Accelerated Reflex use with your free defense use per turn (Super speed)) will let no damage passed!
This will kick in Hard to Ignore, keeping main scheme at bay and will let you draw cards with Unflappable. So in combo setup, just care about minions and side scheme.
Then the COMBO! Let do the math together on ideal hand:
** If you want to max out the combo but probably lower the general deck efficiency, consider 3x Tenacity usable free with Friction Resistance. I will add max out value at the end.
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Hand of 6 card du to Symbiote Suit. We could also consider having 1 more with Unflappable use on previous turn, being in alter ego form or Avengers Mansion if it was in the deck
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3x Repurpose
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Maximum Velocity or extra Always Be Running
Consider everything free du to Deft Focus and Friction Resistance. Consider Plasma Pistol take care of Thoughness status.
— 1: Base attack
- 3: 3x Adrenaline Rush
- 1: Symbiote Suit
- 1: Reinforced Sinew
- 2: Maximum Velocity*
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- 8 ATK (6*) total
Then start engine!
(ATK-Dammage count)
- 08-00 at the start
- 08-08 attack number1
- 11-08 use Repurpose on Forcefield Generator
- 11-19 attack number2
- 14-19 use Repurpose on Forcefield Generator
- 14-33 attack number3
- 17-33 use Repurpose on Forcefield Generator
- 17-50 attack number4
- 17-101 use hero power Super speed or Always Be Running x2 then attack 3 times
101 damage! 152 with 3x Tenacity!
With 2 extra Always Be Running (starting hand size is maximized) , we could technically go to 186!
*Alternate version
Then start engine!
(ATK-Dammage count)
- 06-00 at the start
- 06-06attack number1
- 09-06 use Repurpose on Forcefield Generator
- 09-15 attack number2
- 12-15 use Repurpose on Forcefield Generator
- 12-27 attack number3
- 15-27 use Repurpose on Forcefield Generator
- 15-42 attack number4
- 15-102 use hero power Super speed or Always Be Running x3 then attack 4 times
102 damage! 147 with 3x Tenacity!
Other considerations:
Leading Blow could be an alternate cheap way to attack and ready your hero.
Earth's Mightiest Heroes with Avenger allies could be nice too.
What Doesn't Kill Me is a good way to heal and be ready and the requirement combo with Friction Resistance but the cost of 2 is less effective