Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
neopolii · 1
DECK SUMMARY
Main gameplan is to setup OTK, deck contains lots of smaller damage sources to take the enemy down to phase 2 for the OTK.
Deck has lots of threat reduction capabilities for both main and side-schemes to allow more leeway to switch to Alter-Ego for healing if needed.
Works in both solo and multiplayer games, but is most effective when paired with a protection deck
HERO CARD SYNERGY
Uses alot of cards to charge up Energy Channel for OTK. Also lets us use Photonic Blast and Captain Marvel's hero ability.
Takes advantage of the AERIAL trait from Cosmic Flight
Energy Absorption lets the deck use more high cost cards.
Uses Crisis Interdiction to help complete the player side-schemes.
Deck uses confusion-based cards to utilize Spider-Woman effectively.
STRATEGY
Keep the villain confused using Sonic Rifle, Spider-Woman and Upside the Head to take advantage of Chamber, Cypher, Venom and Float Like a Butterfly. Give the extra Float Like a Butterfly to a teammate with allies to maximize damage potential.
Superpower Training can be used to search for either Cosmic Flight or Energy Channel depending on the board state.
Beat Cop, Crisis Interdiction, Overwatch and Yaw and Roll helps reduce the side-scheme threat level without neglecting the main scheme. Do not discard Cosmic Flight for defense unless absolutely necessary because these cards require the Aerial trait.
Charge Energy Channel on the turns prior, then charge up another on the current for up to 20 damage. Quincarrier and Energy Channel helps with charging. Combine with Lay the Trap for a potential OTK on the second villain phase.
Sonic Rifle is best saved to apply confusion, or to add up to 6 damage during the OTK turn.