War Machine has the (fire)power!

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SoloMarvelChampion · 9336

War Machine has the (fire)power!

This deck uses 8 non-restricted Weapon upgrades, all of which cost 2 or less, making them easy to get into play which makes Firepower a pretty consistent threat.

You'll also get some "free" damage out of Sky-Destroyer with 12 S.H.I.E.L.D. cards (12 of 42 cards = 28.6% of the deck).

Side Schemes:
Note that Targeted Strike can clear any of these in solo!

Fitz can find TECH in your deck, and Simmons can help pay for it!

S.H.I.E.L.D. Deputy does more than give you one extra HP. It also makes you S.H.I.E.L.D. in hero form which has several benefits:


Resources

With 8 cards which could use The Power in All of Us I'd be justified in including them, but I'd want to make cuts for them to keep the deck at 42.

I could replace Aggressive Energy with them, but they make Firepower deal 4s instead of 3s (5s if I defeated Keep Up the Pressure in the same phase).

I can see myself cutting Lock and Load and Superpower Training for them as well, but that's not great either.

The Power in All of Us are also , which I could spend as to stave off Grant Ward's betrayal!


A Tangled Web of Interactions

I tested the following as cards 42, 43, and 44:

CUT or KEEP?


Additional Notes

  • I like Man on the Wall here, but I cut it late for Superpower Training to find the Chassis.
  • I had Hall of Heroes in the deck for a while, but in the few games that it hit the table it never gained 3 counters. In the games that it didn't hit the table I got minion swarmed LOL.
2 comments

Jun 10, 2026 eroush · 1725

Firepower is busted, but made for War Machine (and Black Panther, I just built a deck for the OG BP with this event).

Jun 10, 2026 SoloMarvelChampion · 9336

I think it's very strong, but not busted because you need multiple upgrades on the board to take full advantage of it, and to do anything it needs one upgrade in play.

Also, Weapon upgrades are usually (but not always) restricted, so sometimes you'll also need to run Side Holster meaning you'll need four upgrades in play to take full advantage of it (or find some other non-restricted weapons like Pulse Grenade, etc.)

War Machine has four in his kit that aren't restricted, and Iron Man & Black Panther have two. Venom's are restricted, but he gains one additional restricted "slot" (those are just the ones I can think of off the top of my head, I'm sure they are more).

I'd agree that it's busted in them, but for most heroes I think it's just a fun option.