Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Black Panther - Aggression Jarnbjorn | 0 | 0 | 0 | 1.0 |
Black Panther Aggression | 0 | 0 | 0 | 1.0 |
Black Panther Swings a Mean Ax | 0 | 0 | 2 | 1.0 |
"Jarnbjorn Forever!" - Black Panther / Aggression v1.0 | 2 | 1 | 0 | 1.0 |
Jaws that bite, Claws that catch | 2 | 0 | 0 | 1.0 |
"Jarnbjorn Forever!" - Black Panther / Aggression | 0 | 0 | 0 | 1.0 |
Jarnbjorn - Black Panther / Hulk cards Update | 0 | 0 | 0 | 1.0 |
"Jarnbjorn Forever!" - Black Panther / Aggression | 0 | 0 | 0 | 1.0 |
"Jarnbjorn Forever!" - Black Panther Update | 0 | 0 | 0 | 1.0 |
Brian-V · 45687
This deck uses 21 to get the most out of Jarnbjorn in combination with Panther Claws & Vibranium Suit. I usually find late game I can often get 10-12 damage out of the combo in one turn and once you have your setup, usually kill the final villain stage in one turn!
- (See my other decks/guides at the bottom of this page...)
Overview:
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The general strategy of this deck centers around resources & Jarnbjorn. Normally concentrating on one resource could really hurt you (especially in solo), however Black Panther better than anyone can get rid of pesky Attachments like Hysteria with Vibranium all by himself.
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When I originally put this deck together a few weeks before Thor released, I thought it would really suffer with Scheme due to lack of Thwart. However surprisingly, I really haven't found that to be the case at all...
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Black Panther's native THW 2 & Tactical Genius (which I usually pull T'Challa's Foresight in the beginning of the game have proved to be enough early game to hold me over until I get my setup. I really haven't had a problem beating villains in Solo Expert with this deck with the lack of THW, much to my surprise.
Strategy:
Mulligan
- The Golden City!
- Resource Cards
- If The Power of Aggression, then Hulk (or Hall of Heroes as a luxury depending on set up).
- Shuri to pull Jarnbjorn if you can afford to, she can also block that first attack.
Early Game
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You definitely want to concentrate on THW early, just to try to keep up until you can get your deck working.
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This means usually you want to get an ally out that can help THW and also take a few hits. Hulk early, often can take a hit or two before dying, especially with Honorary Avenger.
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Lockjaw can help with thwart early as well if need be.
Late Game
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Once you have your setup and engine going you will use you Wakanda Forever! to trigger Vibranium Suit & Panther Claws as well as your hero ATK to use Jarnbjorn as much as possible/needed.
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In most of my solo games, I usually get the first villain stage as low as I can before taking my next turn to do the last bit of damage and then am able to do enough damage to defeat the last villain stage in the same turn.
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I defeat the last villain stage using a big Avengers Mansion, The Golden City & Hall of Heroes +6 card hand into x3 (or more) Wakanda Forever! triggering Jarnbjorn with all 3 Enhanced Physique on the table.
Specific Cards/Combos:
- Use Shuri's Response to pull Jarnbjorn and other Upgrades to thin out your deck to pull more Wakanda Forever! late game. Shuri is also !
- Hulk is used early to defend and even in a pinch with 21 you're more than likely to get his +2 damage. Once you have your set-up, and start to get a low deck, look through your discard pile to clue you in to the likelihood of pulling a . Also use, Ancestral Knowledge to put back all into your deck (1 Wakanda Forever! is a ) so you know you'll get a with Hulk's ability.
- Honorary Avenger goes really well on Hercules (Black Panther more than anyone has the resources to get him on the table) to get the most out of his 3 ATK. Also goes well on Lockjaw to get 5 health so you can manipulate his 2 collateral damage with the 3rd swing. Getting these out of your deck gives you a better chance to pull Wakanda Forever! & in your deck is more for Jarnbjorn & Hulk.
Hall of Heroes & The Golden City
- Having both cards will allow you to plan some really swingy turns in your favor with +5 card draw.
- With Black Panther's resource ability you'll eventually be able to easily get all 3 on the table to combo with Jarnbjorn.
Other Card Considerations:
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I've experimented a lot with this card lately. Of course the nice thing about Mean Swing paired with BP is that he has two of his own weapons. But the way I play this deck I am usually thwarting with Black Panther early game until I can get set up, which makes it a useless card until later. It is a , which is nice because you can still just use it for Jarnbjorn.
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However, late game it's so rewarding to play 3-mean swings in one turn! But I find I have so many resources with BP to play Uppercuts (the card I'd probably cut for it) late game I'm kind of torn and those Uppercuts probably help me more over the course of the game.
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My intial thoughts are that one would be good versus certain villains over another. I'll probably keep experimenting and trying to find ways to add this card but it hasn't been anything that has been significant for me so far other than a huge Mean Swing combo satisfaction -- which just might be worth it!
- Also not a , but would certainly help with THW. If you find that Lockjaw isn't enough, could definitely add him to replace a card. (Probably, Hercules as @The_Wall suggested in the comments below. I included Hercules in this deck because in playtesting so far I haven't had a problem with THW, plus with Hercules's ability and The Power of Aggression, he's probably a little easier to get on the table than Heimdall.) Definitely a card to consider though as if anyone can afford Heimdall, BP can.
- Certainly a card to consider if you find you're having a problem with SCH. Surprisingly enough I haven't really had that problem so far and would much rather maximize as this card is . Jarnbjorn and is kind of the premise of this deck.
- You can certainly throw these in the mix, but you're doing so much damage as is, you don't really need it. But it is , Shuri would be able to pull it, and it would work well on Lockjaw.
Other allies that aren't you could consider, but this deck is really about optimizing that resource. If so, something that can thwart -- like Nick Fury (would stay in your deck and hurt your Hulk though).
...As always, any suggestions/feedback or playthrough results are appreciated, thanks! And shameless plug, check out my other decks I've playtested extensively and have gotten a lot of love:
29 comments |
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Mar 10, 2020 |
Mar 10, 2020I agree with the op that Jarnbjorn is a meaty build-around card, and that Mean Swing is better for BP than anyone else but still detracts from the theme slightly. I personally prefer attacking with Panther and using allies to thwart (hence I prefer Heimdall over Hercules), improving the value of swing. Yet the deckbuilding opportunity cost makes it likely that an attack event gets axed to make space for the swing, which in turn lowers the efficacy of the axe. Good write up, I look forward to seeing more of your decks as the card pool develops. |
Mar 11, 2020Why is Lockjaw better than Fury in this case? |
Mar 11, 2020Because he has a Physical resource icon, of course, of course. |
Mar 13, 2020
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Mar 13, 2020
Heimdall is certainly a consideration, you're right and I don't even know if I had thought of him. I think I chose Lockjaw because of the physical resource and the fact that BP doesn't get hurt too much by the inefficiency & has the benefit of getting to pull him from discard. But in place of Hercules, is certainly something I'll try. And thanks :) |
Mar 13, 2020
Actually I realized what I wrote about Mean Swing and untapping doesn’t make any sense. Haha. The only draw back is less “(attack) events” for proc’ing Jarnbjorn I guess. Late game you’d have a few weapons tho and it would cost less. I don’t know, I’ll have to test both more, but maybe it’s more efficient even with less attack events. |
Mar 14, 2020This deck is immense. Played last night in a 3-player game and once had the upgrades up and running, the damage was ridiculous - one game I had 3 Wakanda Forevers in my hand, enough resources to play them all in a single turn and enough Enhanced Physique to use Jarnbjorn on every attack! |
Mar 18, 2020
Agreed. Pretty fun when that happens, I can often get 10-12 damage in a turn off of just Jarnbjorn once you get your setup. Combined with the events/allies/attacks, that usually kills the villain in one turn. Thanks for the comment! |
Mar 20, 2020really funny deck, I tough the same idea for thor but with CP works faster! i get some copies of Mean Swing cause gets versatile; boosting your attack, or doing damage on another target trough Jarnbjorn's ability |
Mar 20, 2020Nice build. I suppose it's implicitly built on the assumption that a person only owns one Thor pack. But from a theoretically optimal deck-building perspective it seems to me you would want 3 Jarnbjorn to ensure the engine gets started early. I see no reason you couldn't use proxies to achieve that if you weren't interested in investing the money in additional hero packs. |
Mar 20, 2020Sorry, ignore that last comment. Jarnbjorn is unique so only 1 per deck is allowed. |
Mar 20, 2020
Thanks man! Hopefully with more card additions it ends up working for Thor as well. Mean Swing certainly goes very well with BP, maybe the best right now with 3 weapons. Definitely one of the cards I’ve experimented with in this deck and don’t think it’s a bad idea at all. Let us know how it goes. |
Mar 20, 2020
No worries man, you are exactly right. But my bank account is kind of glad we only have to buy one hero pack anyway! And maybe the deck building rules will only get more confusing in the future with allies that will have hero versions! |
Mar 20, 2020
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Mar 23, 2020Thanks for posting this, and your other lists as well! You’re a very skilled builder! |
Apr 15, 2020I tested with basic Rhino and defeated him without a single thwart! It's really a impressive deck! |
Apr 24, 2020Yo, I love your decks! Your tech strategy is on point! When I start deck building I come to look at what deck you have to compare! |
May 11, 2020
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May 11, 2020
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May 11, 2020
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May 11, 2020
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Sep 05, 2020What’s „THW“? |
Sep 09, 2020The threat amount you can remove with your hero, or your blue stat, depending on context |
Sep 24, 2020Isn't She-Hulk a better option than Hercules? Drop Kick and Martial Prowess could also be considered... |
Nov 11, 2020
To your suggestions, I think She-Hulk, especially with Honorary Avenger, is a great replacement for Hercules. |
Nov 18, 2022any chance of an update on this with the current pool? |
May 14, 2023Love Brian-V's decks. Definitely worth a revisit to the latest pool of cards Brian. |
Oct 22, 2024Reviewed this deck for a New Player Guide to Black Panther: www.youtube.com |
Really fun looking deck. I'm definitely going to try this with Mean Swing in multiplayer. with multiple weapons it seems he can reliably trigger them, even if he draws more than one at a time
and any excuse to use Hulk! lol