Two Grumpy Old Men give Spider-Woman a Dog with Fleas

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KakitaJamie · 333

With the release of Wolverine I wanted to expand on the Idea of allies that don't easily leave the board. Similar to a Dr. Strange deck I had built: https://marvelcdb.com/decklist/view/22657/a-man-and-his-dog-go-to-see-the-doctor-1.0. Spider-Woman gets Bug and Wolverine in addition, to make up for the loss of Summoning Spell. Spider-Woman also has a better suite of upgrades that all provide a total of 2 boosts to ATK and/or THW.

Permanent Allies - Yondu can attack each turn with range. Wolverine can thwart each turn (w/ the heal). Bug can attack or thwart each turn given Spider-Woman attacks. Cosmo can attack or thwart each with Spider-Woman Double-Agent.

Boosting Allies - Upgrades on Cosmo, Bug, Wolverine, and Yondu pay off much better value because they stay on the board. Inspired should be prioritized for the non-Yondu allies since Yondu doesn't have a free THW. Enraged is intended for Cosmo. Energy Spear and Danger Room Training are restricted to those whom can equip them. I list out below a number of upgrade options available w/ comments. For this build I went with the upgrades that give the minimum total of 2+ to stat boosts.

Other Allies - Without the restriction of wanting Summoning Spell to be a tutor, the best ways to both survive and get through the deck I felt was to use Maria Hill and Ironheart. I could see these being flexible if you feel the need for other cards but beware impacting the cost curve.

General Priorities - 1.) Bug, Cosmo, Wolverine, & Yondu: Obviously with only four in the deck you want to prioritize not having to wait for a shuffle to get them out. Once this engine is going, it's hard for the board to destabilize.

2.) Permanent Resource and Draw: This deck can be pretty resource hungry.

3.) Ally TWH & ATK Upgrades: Will often be used in the first shuffle to pay for cards early but there are plenty. If you have a permanent ally out that fits though, these will be a big deal to get down.

4.) Hero Events: Everything else is situational based on surviving to until you're combo is online.

5.) Ally Draw: Until you get all 3 spots filled with permanent allies, these allies are to help you get through the deck to them and help survive to getting things online.

6.) Boot Camp & The Triskelion: Boot Camp is expensive in the early game. The Triskelion isn't really needed until the mid to late game.

Alternative upgrade options -

Sidearm: Bug and Cosmo if ranged is useful then this might be better. Yondu has range and +1 ATK is outshined. Wolverine wants THW. Cutting an Enraged and Inspired to fit two.

Laser Blaster: Yondu, Bug and Cosmo if overkill is useful then this might be better. Wolverine wants THW. Cutting leadership cards to fit, giving up either +THW on Upgrades or card draw allies.

Comms Implant: Bug and Cosmo don't need the hit points but if additional THW over ATK is useful this might be better. Yondu wants ATK. Wolverine can't play this card. Cutting Maria Hill and/or White Tiger to fit up to two.

Attack Training: Yondu, Bug and Cosmo can't play this card. Wolverine wants THW and Energy Spear gives piercing if you wanted piercing. Probably shouldn't consider this an option.

Other card considerations -

Combat Training: Since you want to attack to keep Bug alive this is a good boost to Spider-Woman attacks. Probably too costly for varied gain.

Get Ready: Ready our suited up allies to have more affect. This is a tough add to fit into the deck building restrictions.

Moxie, Ready to Rumble, or Surprise Attack: Between Bug and Cosmo you will be incentivized to change forms often. Ready to Rumble is probably my favorite of the three since it doesn't require use the same turn it's played. Not sure a scenario where I'd want these though.

Nick Fury & White Tiger: I wanted these in the deck to draw and survive. But I found the curve was too high and I'd often discard them. These allowed me to play The Triskelion and Deft Focus.

The Power in All of Us second copy: Great for getting down the big supports and the allies but dead most of the time to the point where it's better to have a card that can be played. When I cut Nick Fury I felt I could drop one and added Down Time.

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