Card draw simulator
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None. Self-made deck here. |
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Staglore · 395
Note: This deck is geared towards minion heavy scenarios. (Ultron, Mutagen formula, masters of evil)
With the new Aggression cards from the Thor pack, Black Panther aggression can now be incredibly efficient. Jarnbjorn and Enhanced Physique can make the already low-cost/high-value Wakanda Forever! do even more damage.
This deck should be partnered with a leadership or justice deck due to it's lack of threat control.
Events
Mean Swing: This card is great with black panther. Energy Daggers and Panther Claws both have the necessary WEAPON keyword needed for this card. Basically, it's a free Haymaker once you're setup.
Melee: 3 cost for 6 damage split between targets is a great value. Minions killing feeds Battle Fury and Hall of Heroes
Chase Them Down: Much needed threat control.
Ancestral Knowledge: I generally return a Wakanda Forever!, Enhanced Physique and Mean Swing to the deck with this.
Upgrades
Jarnbjorn: Can be triggered twice by Wakanda Forever! and is easily feed by Enhanced Physique.
Battle Fury: Can be triggered by Melee, your basic attack, Wakanda Forever! (Panther Claws and Vibranium Suit) The damage you take is actually a bonus in many cases, as you need to have at least 1 damage for Vibranium Suit.
Enhanced Physique: Feeds Jarnbjorn
Combat Training: With Battle Fury you'll get a bit more value than you normally would.
Support
Hall of Heroes: Paired with The Golden City you could get some big, high impact turns when starting in alter-ego.
Avengers Mansion: Best card in the game.
Helicarrier : 2nd best card in the game
Allies
Hulk: Mainly have him for blocking. I generally get 2 blocks out of him. For 2 cost it's pretty nifty. Attack with him as a panic button.
Lockjaw: I don't normally include him in most decks. This one is an exception. Being able to feed him to Jarnbjorn and then play him from the discard pile for an emergency thwart or block is a nice option.
Valkyrie: Just good damage and a block if need be.
Shuri: She really shines in this deck. Being able to pull Combat Training or Jarnbjorn is just nifty.